From 79669a8789316c761d8a8d345fb9d87a82161656 Mon Sep 17 00:00:00 2001 From: Wojciech Figat Date: Mon, 28 Mar 2022 16:31:23 +0200 Subject: [PATCH] Fix upscaler usage if resolution is higher than 1 --- Source/Engine/Renderer/Renderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Engine/Renderer/Renderer.cpp b/Source/Engine/Renderer/Renderer.cpp index caf72d088..d529447d9 100644 --- a/Source/Engine/Renderer/Renderer.cpp +++ b/Source/Engine/Renderer/Renderer.cpp @@ -522,7 +522,7 @@ void RenderInner(SceneRenderTask* task, RenderContext& renderContext) renderContext.List->RunMaterialPostFxPass(context, renderContext, MaterialPostFxLocation::AfterAntiAliasingPass, frameBuffer, tempBuffer); // PostFx -> (up-scaling) -> Back Buffer - if (Math::IsOne(task->RenderingPercentage)) + if (task->RenderingPercentage >= 1.0f) { PROFILE_GPU("Copy frame"); context->SetRenderTarget(task->GetOutputView());