Fix Level::FindActors with Tag

This commit is contained in:
Wojtek Figat
2023-02-27 12:45:55 +01:00
parent 2df70f16f9
commit 79dbddc48e

View File

@@ -775,6 +775,14 @@ Actor* FindActorRecursive(Actor* node, const Tag& tag)
return result;
}
void FindActorsRecursive(Actor* node, const Tag& tag, Array<Actor*>& result)
{
if (node->HasTag(tag))
result.Add(node);
for (Actor* child : node->Children)
FindActorsRecursive(child, tag, result);
}
Actor* Level::FindActor(const Tag& tag, Actor* root)
{
PROFILE_CPU();
@@ -804,12 +812,12 @@ Array<Actor*> Level::FindActors(const Tag& tag, Actor* root)
Array<Actor*> result;
if (root)
{
FindActorRecursive(root, tag);
FindActorsRecursive(root, tag, result);
}
else
{
for (Scene* scene : Scenes)
FindActorRecursive(scene, tag);
FindActorsRecursive(scene, tag, result);
}
return result;
}