Add GetNativePtr to GPUAdapter
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@@ -41,6 +41,11 @@ public:
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/// <returns>True if valid, otherwise false.</returns>
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virtual bool IsValid() const = 0;
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/// <summary>
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/// Gets the native pointer to the underlying graphics device adapter. It's a low-level platform-specific handle.
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/// </summary>
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API_PROPERTY() virtual void* GetNativePtr() const = 0;
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/// <summary>
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/// Gets the GPU vendor identifier.
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/// </summary>
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