Fix Global SDF objects culling into chunks to correctly match world geometry
This commit is contained in:
BIN
Content/Shaders/GI/DDGI.flax
(Stored with Git LFS)
BIN
Content/Shaders/GI/DDGI.flax
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Shaders/GlobalSignDistanceField.flax
(Stored with Git LFS)
BIN
Content/Shaders/GlobalSignDistanceField.flax
(Stored with Git LFS)
Binary file not shown.
Reference in New Issue
Block a user