Add linux implementation definitions.
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#if PLATFORM_LINUX
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#include "ScreenUtilities.h"
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#include "Engine/Core/Math/Color32.h"
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#include "Engine/Core/Math/Vector2.h"
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#include "Engine/Core/Delegate.h"
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#include "Engine/Core/Log.h"
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Color32 ScreenUtilities::GetPixelAt(int32 x, int32 y)
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{
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}
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Int2 ScreenUtilities::GetScreenCursorPosition()
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{
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}
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class ScreenUtilitiesLinux
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{
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public:
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};
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void ScreenUtilities::BlockAndReadMouse()
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{
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}
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Delegate<Color32> ScreenUtilities::PickColorDone;
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void ScreenUtilities::PickColor()
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{
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}
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#endif
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