Add vertex shader input layout reading via shader compiler reflection to handle missing vertex elements binding when explicit layout got deprecated

This commit is contained in:
Wojtek Figat
2025-01-07 23:26:06 +01:00
parent 7f0d852f49
commit 7aa240e5eb
20 changed files with 350 additions and 232 deletions

View File

@@ -46,9 +46,10 @@ public:
class GPUShaderProgramVSDX12 : public GPUShaderProgramDX12<GPUShaderProgramVS>
{
public:
GPUShaderProgramVSDX12(const GPUShaderProgramInitializer& initializer, const DxShaderHeader* header, Span<byte> bytecode, GPUVertexLayout* vertexLayout)
GPUShaderProgramVSDX12(const GPUShaderProgramInitializer& initializer, const DxShaderHeader* header, Span<byte> bytecode, GPUVertexLayout* inputLayout, GPUVertexLayout* vertexLayout)
: GPUShaderProgramDX12(initializer, header, bytecode)
{
InputLayout = inputLayout;
Layout = vertexLayout;
}
};