From 7b4c8e391a901edb056d2ea5a301fc33eca66286 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Tue, 12 Sep 2023 13:50:50 +0200 Subject: [PATCH] Minor optimization for clearing collider from simulation events cache --- .../Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp b/Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp index d25beb2d3..4878750eb 100644 --- a/Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp +++ b/Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp @@ -11,8 +11,10 @@ namespace { - void ClearColliderFromCollection(PhysicsColliderActor* collider, Array& collection) + void ClearColliderFromCollection(const PhysicsColliderActor* collider, Array& collection) { + if (collection.IsEmpty()) + return; for (int32 i = 0; i < collection.Count(); i++) { if (collection[i].First == collider || collection[i].Second == collider) @@ -24,8 +26,10 @@ namespace } } - void ClearColliderFromCollection(PhysicsColliderActor* collider, SimulationEventCallback::CollisionsPool& collection) + void ClearColliderFromCollection(const PhysicsColliderActor* collider, SimulationEventCallback::CollisionsPool& collection) { + if (collection.IsEmpty()) + return; for (auto i = collection.Begin(); i.IsNotEnd(); ++i) { if (i->Key.First == collider || i->Key.Second == collider)