Optimize VariantType to use static type name in game or from non-reloadable assemblies

This avoids many dynamic memory allocations in Visual Scripts and Anim Graph.

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This commit is contained in:
Wojtek Figat
2026-02-09 18:01:47 +01:00
parent bd300651ec
commit 7b7a92758f
10 changed files with 170 additions and 53 deletions

View File

@@ -683,6 +683,8 @@ BinaryModule* BinaryModule::GetModule(const StringAnsiView& name)
BinaryModule::BinaryModule()
{
CanReload = USE_EDITOR;
// Register
GetModules().Add(this);
}