Optimize VariantType to use static type name in game or from non-reloadable assemblies
This avoids many dynamic memory allocations in Visual Scripts and Anim Graph. #
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@@ -683,6 +683,8 @@ BinaryModule* BinaryModule::GetModule(const StringAnsiView& name)
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BinaryModule::BinaryModule()
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{
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CanReload = USE_EDITOR;
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// Register
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GetModules().Add(this);
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}
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