Optimize VariantType to use static type name in game or from non-reloadable assemblies
This avoids many dynamic memory allocations in Visual Scripts and Anim Graph. #
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@@ -91,6 +91,11 @@ public:
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/// </summary>
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Dictionary<StringAnsi, int32> TypeNameToTypeIndex;
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/// <summary>
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/// Determinates whether module can be hot-reloaded at runtime. For example, in Editor after scripts recompilation. Some modules such as engine and class library modules are static.
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/// </summary>
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bool CanReload;
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public:
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/// <summary>
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