Optimize VariantType to use static type name in game or from non-reloadable assemblies
This avoids many dynamic memory allocations in Visual Scripts and Anim Graph. #
This commit is contained in:
@@ -45,6 +45,7 @@ MAssembly::MAssembly(MDomain* domain, const StringAnsiView& name)
|
||||
: _domain(domain)
|
||||
, _isLoaded(false)
|
||||
, _isLoading(false)
|
||||
, _canReload(true)
|
||||
, _hasCachedClasses(false)
|
||||
, _reloadCount(0)
|
||||
, _name(name)
|
||||
@@ -59,6 +60,7 @@ MAssembly::MAssembly(MDomain* domain, const StringAnsiView& name, const StringAn
|
||||
, _domain(domain)
|
||||
, _isLoaded(false)
|
||||
, _isLoading(false)
|
||||
, _canReload(true)
|
||||
, _hasCachedClasses(false)
|
||||
, _reloadCount(0)
|
||||
, _name(name)
|
||||
|
||||
Reference in New Issue
Block a user