Optimize VariantType to use static type name in game or from non-reloadable assemblies

This avoids many dynamic memory allocations in Visual Scripts and Anim Graph.

#
This commit is contained in:
Wojtek Figat
2026-02-09 18:01:47 +01:00
parent bd300651ec
commit 7b7a92758f
10 changed files with 170 additions and 53 deletions

View File

@@ -874,6 +874,7 @@ bool MAssembly::LoadCorlib()
return true;
}
_hasCachedClasses = false;
_canReload = false;
CachedAssemblyHandles.Add(_handle, this);
// End