Optimize VariantType to use static type name in game or from non-reloadable assemblies
This avoids many dynamic memory allocations in Visual Scripts and Anim Graph. #
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@@ -874,6 +874,7 @@ bool MAssembly::LoadCorlib()
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return true;
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}
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_hasCachedClasses = false;
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_canReload = false;
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CachedAssemblyHandles.Add(_handle, this);
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// End
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