Optimize VariantType to use static type name in game or from non-reloadable assemblies
This avoids many dynamic memory allocations in Visual Scripts and Anim Graph. #
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@@ -255,6 +255,7 @@ void ReadStream::Read(VariantType& data)
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ptr++;
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}
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*ptr = 0;
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data.Inline();
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}
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else if (typeNameLength > 0)
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{
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