Improve GPU vertex layout binding in case of missing element from the mesh

This commit is contained in:
Wojtek Figat
2025-01-03 01:09:25 +01:00
parent 348f17479d
commit 7b7dd9d142
17 changed files with 168 additions and 92 deletions

View File

@@ -47,7 +47,7 @@ public:
GPUTimerQuery* CreateTimerQuery() override;
GPUBuffer* CreateBuffer(const StringView& name) override;
GPUSampler* CreateSampler() override;
GPUVertexLayout* CreateVertexLayout(const VertexElements& elements) override;
GPUVertexLayout* CreateVertexLayout(const VertexElements& elements, bool explicitOffsets) override;
GPUSwapChain* CreateSwapChain(Window* window) override;
GPUConstantBuffer* CreateConstantBuffer(uint32 size, const StringView& name) override;
};