Improve GPU vertex layout binding in case of missing element from the mesh
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@@ -47,7 +47,7 @@ public:
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GPUTimerQuery* CreateTimerQuery() override;
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GPUBuffer* CreateBuffer(const StringView& name) override;
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GPUSampler* CreateSampler() override;
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GPUVertexLayout* CreateVertexLayout(const VertexElements& elements) override;
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GPUVertexLayout* CreateVertexLayout(const VertexElements& elements, bool explicitOffsets) override;
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GPUSwapChain* CreateSwapChain(Window* window) override;
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GPUConstantBuffer* CreateConstantBuffer(uint32 size, const StringView& name) override;
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};
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