Minor tweaks to #716
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@@ -47,8 +47,7 @@ void GUIMaterialShader::Bind(BindParameters& params)
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// Setup material constants
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{
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const auto viewProjectionMatrix = customData->ViewProjection;
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Matrix::Transpose(viewProjectionMatrix, materialData->ViewProjectionMatrix);
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Matrix::Transpose(customData->ViewProjection, materialData->ViewProjectionMatrix);
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Matrix::Transpose(Matrix::Identity, materialData->WorldMatrix);
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Matrix::Transpose(Matrix::Identity, materialData->ViewMatrix);
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materialData->ViewPos = Float3::Zero;
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