diff --git a/Source/Engine/Graphics/GPUDevice.cpp b/Source/Engine/Graphics/GPUDevice.cpp index cdf1da0d3..5ea4914ba 100644 --- a/Source/Engine/Graphics/GPUDevice.cpp +++ b/Source/Engine/Graphics/GPUDevice.cpp @@ -298,6 +298,11 @@ bool GPUDevice::LoadContent() return false; } +bool GPUDevice::CanDraw() +{ + return true; +} + void GPUDevice::preDispose() { RenderTargetPool::Flush(); @@ -449,6 +454,11 @@ void GPUDevice::Dispose() VideoOutputModes.Resize(0); } +uint64 GPUDevice::GetMemoryUsage() const +{ + return Resources.GetMemoryUsage(); +} + MaterialBase* GPUDevice::GetDefaultMaterial() const { return _res->DefaultMaterial; diff --git a/Source/Engine/Graphics/GPUDevice.h b/Source/Engine/Graphics/GPUDevice.h index e1deb16cc..8290df1aa 100644 --- a/Source/Engine/Graphics/GPUDevice.h +++ b/Source/Engine/Graphics/GPUDevice.h @@ -224,10 +224,7 @@ public: /// /// Gets the amount of memory usage by all the GPU resources (in bytes). /// - API_PROPERTY() FORCE_INLINE uint64 GetMemoryUsage() const - { - return Resources.GetMemoryUsage(); - } + API_PROPERTY() uint64 GetMemoryUsage() const; /// /// Gets the default material. @@ -287,10 +284,7 @@ public: /// Checks if GPU can render frame now (all data is ready), otherwise will skip frame rendering. /// /// True if skip rendering, otherwise false. - virtual bool CanDraw() - { - return true; - } + virtual bool CanDraw(); /// /// Call frame rendering and process data using GPU @@ -389,7 +383,7 @@ public: /// /// Utility structure to safety graphics device locking. /// -struct GPUDeviceLock : NonCopyable +struct FLAXENGINE_API GPUDeviceLock : NonCopyable { const GPUDevice* Device;