Implement C# AOT process for .NET 7 for Windows platform

This commit is contained in:
Wojtek Figat
2023-03-31 14:41:42 +02:00
parent bb27f85951
commit 7cbafcd86b
23 changed files with 734 additions and 80 deletions

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@@ -154,6 +154,32 @@ API_ENUM() enum class BuildConfiguration
extern FLAXENGINE_API const Char* ToString(const BuildConfiguration configuration);
/// <summary>
/// .NET Ahead of Time Compilation (AOT) modes.
/// </summary>
enum class DotNetAOTModes
{
/// <summary>
/// AOT is not used.
/// </summary>
None,
/// <summary>
/// Use .NET Native IL Compiler (shorten as ILC) to convert all C# assemblies in native platform executable binary.
/// </summary>
ILC,
/// <summary>
/// Use Mono AOT to cross-compile all used C# assemblies into native platform shared libraries.
/// </summary>
MonoAOTDynamic,
/// <summary>
/// Use Mono AOT to cross-compile all used C# assemblies into native platform static libraries which can be linked into a single shared library.
/// </summary>
MonoAOTStatic,
};
#define BUILD_STEP_CANCEL_CHECK if (GameCooker::IsCancelRequested()) return true
/// <summary>

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@@ -168,6 +168,16 @@ const Char* ToString(const BuildConfiguration configuration)
}
}
bool PlatformTools::IsNativeCodeFile(CookingData& data, const String& file)
{
const String filename = StringUtils::GetFileName(file);
if (filename.Contains(TEXT(".CSharp")) ||
filename.Contains(TEXT("Newtonsoft.Json")))
return false;
// TODO: maybe use Mono.Cecil via Flax.Build to read assembly image metadata and check if it contains C#?
return true;
}
bool CookingData::AssetTypeStatistics::operator<(const AssetTypeStatistics& other) const
{
if (ContentSize != other.ContentSize)
@@ -636,9 +646,9 @@ bool GameCookerImpl::Build()
// Build Started
CallEvent(GameCooker::EventType::BuildStarted);
data.Tools->OnBuildStarted(data);
for (int32 stepIndex = 0; stepIndex < Steps.Count(); stepIndex++)
Steps[stepIndex]->OnBuildStarted(data);
data.Tools->OnBuildStarted(data);
data.InitProgress(Steps.Count());
// Execute all steps in a sequence
@@ -705,9 +715,9 @@ bool GameCookerImpl::Build()
}
IsRunning = false;
CancelFlag = 0;
data.Tools->OnBuildEnded(data, failed);
for (int32 stepIndex = 0; stepIndex < Steps.Count(); stepIndex++)
Steps[stepIndex]->OnBuildEnded(data, failed);
data.Tools->OnBuildEnded(data, failed);
CallEvent(failed ? GameCooker::EventType::BuildFailed : GameCooker::EventType::BuildDone);
Delete(Data);
Data = nullptr;

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@@ -116,8 +116,6 @@ void AndroidPlatformTools::OnBuildStarted(CookingData& data)
data.DataOutputPath /= TEXT("app/assets");
data.NativeCodeOutputPath /= TEXT("app/assets");
data.ManagedCodeOutputPath /= TEXT("app/assets");
PlatformTools::OnBuildStarted(data);
}
bool AndroidPlatformTools::OnPostProcess(CookingData& data)

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@@ -37,9 +37,9 @@ GDKPlatformTools::GDKPlatformTools()
}
}
bool GDKPlatformTools::UseAOT() const
DotNetAOTModes GDKPlatformTools::UseAOT() const
{
return true;
return DotNetAOTModes::MonoAOTDynamic;
}
bool GDKPlatformTools::OnScriptsStepDone(CookingData& data)

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@@ -26,7 +26,7 @@ public:
public:
// [PlatformTools]
bool UseAOT() const override;
DotNetAOTModes UseAOT() const override;
bool OnScriptsStepDone(CookingData& data) override;
bool OnDeployBinaries(CookingData& data) override;
void OnConfigureAOT(CookingData& data, AotConfig& config) override;

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@@ -37,9 +37,9 @@ ArchitectureType UWPPlatformTools::GetArchitecture() const
return _arch;
}
bool UWPPlatformTools::UseAOT() const
DotNetAOTModes UWPPlatformTools::UseAOT() const
{
return true;
return DotNetAOTModes::MonoAOTDynamic;
}
bool UWPPlatformTools::OnScriptsStepDone(CookingData& data)

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@@ -29,7 +29,7 @@ public:
const Char* GetName() const override;
PlatformType GetPlatform() const override;
ArchitectureType GetArchitecture() const override;
bool UseAOT() const override;
DotNetAOTModes UseAOT() const override;
bool OnScriptsStepDone(CookingData& data) override;
bool OnDeployBinaries(CookingData& data) override;
void OnConfigureAOT(CookingData& data, AotConfig& config) override;

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@@ -15,7 +15,6 @@ class TextureBase;
class FLAXENGINE_API PlatformTools
{
public:
/// <summary>
/// Finalizes an instance of the <see cref="PlatformTools"/> class.
/// </summary>
@@ -44,9 +43,9 @@ public:
/// <summary>
/// Gets the value indicating whenever platform requires AOT (needs C# assemblies to be precompiled).
/// </summary>
virtual bool UseAOT() const
virtual DotNetAOTModes UseAOT() const
{
return false;
return DotNetAOTModes::None;
}
/// <summary>
@@ -75,13 +74,9 @@ public:
/// <param name="data">The cooking data.</param>
/// <param name="file">The file path.</param>
/// <returns>True if it's a native file, otherwise false.<returns>
virtual bool IsNativeCodeFile(CookingData& data, const String& file)
{
return false;
}
virtual bool IsNativeCodeFile(CookingData& data, const String& file);
public:
/// <summary>
/// Called when game building starts.
/// </summary>

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@@ -204,7 +204,7 @@ bool CompileScriptsStep::Perform(CookingData& data)
// Assume FlaxGame was prebuilt for target platform
args += TEXT(" -SkipTargets=FlaxGame");
}
for (auto& define : data.CustomDefines)
for (const String& define : data.CustomDefines)
{
args += TEXT(" -D");
args += define;

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@@ -10,6 +10,7 @@
#include "Engine/Renderer/AntiAliasing/SMAA.h"
#include "Engine/Engine/Globals.h"
#include "Editor/Cooker/PlatformTools.h"
#include "Editor/Utilities/EditorUtilities.h"
bool DeployDataStep::Perform(CookingData& data)
{
@@ -31,30 +32,20 @@ bool DeployDataStep::Perform(CookingData& data)
FileSystem::CreateDirectory(contentDir);
const String dstMono = data.DataOutputPath / TEXT("Mono");
#if USE_NETCORE
// TODO: Optionally copy all files needed for self-contained deployment
{
// Remove old Mono files
FileSystem::DeleteDirectory(dstMono);
FileSystem::DeleteFile(data.DataOutputPath / TEXT("MonoPosixHelper.dll"));
}
#else
if (!FileSystem::DirectoryExists(dstMono))
String dstDotnet = data.DataOutputPath / TEXT("Dotnet");
const DotNetAOTModes aotMode = data.Tools->UseAOT();
const bool usAOT = aotMode != DotNetAOTModes::None;
if (usAOT)
{
// Deploy Mono files (from platform data folder)
const String srcMono = depsRoot / TEXT("Mono");
if (!FileSystem::DirectoryExists(srcMono))
{
data.Error(TEXT("Missing Mono runtime data files."));
return true;
}
if (FileSystem::CopyDirectory(dstMono, srcMono, true))
{
data.Error(TEXT("Failed to copy Mono runtime data files."));
return true;
}
// Deploy Dotnet files into intermediate cooking directory for AOT
FileSystem::DeleteDirectory(dstDotnet);
dstDotnet = data.ManagedCodeOutputPath;
}
#endif
const String dstDotnet = data.DataOutputPath / TEXT("Dotnet");
if (buildSettings.SkipDotnetPackaging && data.Tools->UseSystemDotnet())
{
// Use system-installed .Net Runtime
@@ -69,7 +60,7 @@ bool DeployDataStep::Perform(CookingData& data)
{
// Use prebuilt .Net installation for that platform
LOG(Info, "Using .Net Runtime {} at {}", data.Tools->GetName(), srcDotnet);
if (FileSystem::CopyDirectory(dstDotnet, srcDotnet, true))
if (EditorUtilities::CopyDirectoryIfNewer(dstDotnet, srcDotnet, true))
{
data.Error(TEXT("Failed to copy .Net runtime data files."));
return true;
@@ -92,7 +83,7 @@ bool DeployDataStep::Perform(CookingData& data)
canUseSystemDotnet = PLATFORM_TYPE == PlatformType::Mac;
break;
}
if (canUseSystemDotnet)
if (canUseSystemDotnet && (aotMode == DotNetAOTModes::None || aotMode == DotNetAOTModes::ILC))
{
// Ask Flax.Build to provide .Net SDK location for the current platform
String sdks;
@@ -130,6 +121,7 @@ bool DeployDataStep::Perform(CookingData& data)
}
Sorting::QuickSort(versions.Get(), versions.Count());
const String version = versions.Last();
FileSystem::NormalizePath(srcDotnet);
LOG(Info, "Using .Net Runtime {} at {}", version, srcDotnet);
// Deploy runtime files
@@ -137,8 +129,15 @@ bool DeployDataStep::Perform(CookingData& data)
FileSystem::CopyFile(dstDotnet / TEXT("LICENSE.TXT"), srcDotnet / TEXT("LICENSE.TXT"));
FileSystem::CopyFile(dstDotnet / TEXT("THIRD-PARTY-NOTICES.TXT"), srcDotnet / TEXT("ThirdPartyNotices.txt"));
FileSystem::CopyFile(dstDotnet / TEXT("THIRD-PARTY-NOTICES.TXT"), srcDotnet / TEXT("THIRD-PARTY-NOTICES.TXT"));
failed |= FileSystem::CopyDirectory(dstDotnet / TEXT("host/fxr") / version, srcDotnet / TEXT("host/fxr") / version, true);
failed |= FileSystem::CopyDirectory(dstDotnet / TEXT("shared/Microsoft.NETCore.App") / version, srcDotnet / TEXT("shared/Microsoft.NETCore.App") / version, true);
if (usAOT)
{
failed |= EditorUtilities::CopyDirectoryIfNewer(dstDotnet, srcDotnet / TEXT("shared/Microsoft.NETCore.App") / version, true);
}
else
{
failed |= EditorUtilities::CopyDirectoryIfNewer(dstDotnet / TEXT("host/fxr") / version, srcDotnet / TEXT("host/fxr") / version, true);
failed |= EditorUtilities::CopyDirectoryIfNewer(dstDotnet / TEXT("shared/Microsoft.NETCore.App") / version, srcDotnet / TEXT("shared/Microsoft.NETCore.App") / version, true);
}
if (failed)
{
data.Error(TEXT("Failed to copy .Net runtime data files."));
@@ -166,16 +165,41 @@ bool DeployDataStep::Perform(CookingData& data)
data.Error(TEXT("Failed to get .Net SDK location for a current platform."));
return true;
}
FileSystem::NormalizePath(srcDotnet);
LOG(Info, "Using .Net Runtime {} at {}", TEXT("Host"), srcDotnet);
// Deploy runtime files
const String packFolder = srcDotnet / TEXT("../../../");
const Char* corlibPrivateName = TEXT("System.Private.CoreLib.dll");
const bool srcDotnetFromEngine = srcDotnet.Contains(TEXT("Source/Platforms"));
String packFolder = srcDotnet / TEXT("../../../");
String dstDotnetLibs = dstDotnet, srcDotnetLibs = srcDotnet;
StringUtils::PathRemoveRelativeParts(packFolder);
if (usAOT)
{
// AOT runtime files inside Engine Platform folder
packFolder /= TEXT("Dotnet");
dstDotnetLibs /= TEXT("lib/net7.0");
srcDotnetLibs = packFolder / TEXT("lib/net7.0");
}
else if (srcDotnetFromEngine)
{
// Runtime files inside Engine Platform folder
dstDotnetLibs /= TEXT("lib/net7.0");
srcDotnetLibs /= TEXT("lib/net7.0");
}
else
{
// Runtime files inside Dotnet SDK folder
dstDotnetLibs /= TEXT("shared/Microsoft.NETCore.App");
srcDotnetLibs /= TEXT("../lib/net7.0");
}
FileSystem::CopyFile(dstDotnet / TEXT("LICENSE.TXT"), packFolder / TEXT("LICENSE.txt"));
FileSystem::CopyFile(dstDotnet / TEXT("LICENSE.TXT"), packFolder / TEXT("LICENSE.TXT"));
FileSystem::CopyFile(dstDotnet / TEXT("THIRD-PARTY-NOTICES.TXT"), packFolder / TEXT("ThirdPartyNotices.txt"));
FileSystem::CopyFile(dstDotnet / TEXT("THIRD-PARTY-NOTICES.TXT"), packFolder / TEXT("THIRD-PARTY-NOTICES.TXT"));
failed |= FileSystem::CopyDirectory(dstDotnet / TEXT("shared/Microsoft.NETCore.App"), srcDotnet / TEXT("../lib/net7.0"), true);
failed |= FileSystem::CopyFile(dstDotnet / TEXT("shared/Microsoft.NETCore.App") / TEXT("System.Private.CoreLib.dll"), srcDotnet / TEXT("System.Private.CoreLib.dll"));
failed |= EditorUtilities::CopyDirectoryIfNewer(dstDotnetLibs, srcDotnetLibs, true);
if (FileSystem::FileExists(srcDotnet / corlibPrivateName))
failed |= EditorUtilities::CopyFileIfNewer(dstDotnetLibs / corlibPrivateName, srcDotnet / corlibPrivateName);
switch (data.Platform)
{
case BuildPlatform::AndroidARM64:
@@ -202,6 +226,23 @@ bool DeployDataStep::Perform(CookingData& data)
}
}
}
#else
if (!FileSystem::DirectoryExists(dstMono))
{
// Deploy Mono files (from platform data folder)
const String srcMono = depsRoot / TEXT("Mono");
if (!FileSystem::DirectoryExists(srcMono))
{
data.Error(TEXT("Missing Mono runtime data files."));
return true;
}
if (FileSystem::CopyDirectory(dstMono, srcMono, true))
{
data.Error(TEXT("Failed to copy Mono runtime data files."));
return true;
}
}
#endif
// Deploy engine data for the target platform
if (data.Tools->OnDeployBinaries(data))

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@@ -1,25 +1,82 @@
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "PrecompileAssembliesStep.h"
#include "Editor/Scripting/ScriptsBuilder.h"
#include "Engine/Platform/FileSystem.h"
#include "Engine/Core/Config/BuildSettings.h"
#include "Engine/Engine/Globals.h"
#include "Editor/Scripting/ScriptsBuilder.h"
#include "Editor/Cooker/PlatformTools.h"
#include "Editor/Utilities/EditorUtilities.h"
void PrecompileAssembliesStep::OnBuildStarted(CookingData& data)
{
const DotNetAOTModes aotMode = data.Tools->UseAOT();
if (aotMode == DotNetAOTModes::None)
return;
// Redirect C# assemblies to intermediate cooking directory (processed by ILC)
data.ManagedCodeOutputPath = data.CacheDirectory / TEXT("AOTAssemblies");
}
bool PrecompileAssembliesStep::Perform(CookingData& data)
{
// Skip for some platforms
if (!data.Tools->UseAOT())
const DotNetAOTModes aotMode = data.Tools->UseAOT();
if (aotMode == DotNetAOTModes::None)
return false;
const auto& buildSettings = *BuildSettings::Get();
if (buildSettings.SkipDotnetPackaging && data.Tools->UseSystemDotnet())
return false;
LOG(Info, "Using AOT...");
// Useful references about AOT:
// http://www.mono-project.com/docs/advanced/runtime/docs/aot/
// http://www.mono-project.com/docs/advanced/aot/
const String infoMsg = TEXT("Running AOT");
data.StepProgress(infoMsg, 0);
// Override Newtonsoft.Json with AOT-version (one that doesn't use System.Reflection.Emit)
EditorUtilities::CopyFileIfNewer(data.ManagedCodeOutputPath / TEXT("Newtonsoft.Json.dll"), Globals::StartupFolder / TEXT("Source/Platforms/DotNet/AOT/Newtonsoft.Json.dll"));
FileSystem::DeleteFile(data.ManagedCodeOutputPath / TEXT("Newtonsoft.Json.xml"));
FileSystem::DeleteFile(data.ManagedCodeOutputPath / TEXT("Newtonsoft.Json.pdb"));
// Run AOT by Flax.Build
const Char *platform, *architecture, *configuration = ::ToString(data.Configuration);
data.GetBuildPlatformName(platform, architecture);
const String logFile = data.CacheDirectory / TEXT("AotLog.txt");
const Char* aotModeName = TEXT("");
switch (aotMode)
{
case DotNetAOTModes::ILC:
aotModeName = TEXT("ILC");
break;
case DotNetAOTModes::MonoAOTDynamic:
aotModeName = TEXT("MonoAOTDynamic");
break;
case DotNetAOTModes::MonoAOTStatic:
aotModeName = TEXT("MonoAOTStatic");
break;
}
auto args = String::Format(
TEXT("-log -logfile=\"{}\" -runDotNetAOT -mutex -platform={} -arch={} -configuration={} -aotMode={} -binaries=\"{}\" -intermediate=\"{}\""),
logFile, platform, architecture, configuration, aotModeName, data.DataOutputPath, data.ManagedCodeOutputPath);
for (const String& define : data.CustomDefines)
{
args += TEXT(" -D");
args += define;
}
if (ScriptsBuilder::RunBuildTool(args))
{
data.Error(TEXT("Failed to precompile game scripts."));
return true;
}
return false;
// Useful references about AOT:
// https://github.com/dotnet/runtime/blob/main/src/coreclr/nativeaot/docs/README.md
// https://github.com/dotnet/runtime/blob/main/docs/workflow/building/coreclr/nativeaot.md
// https://github.com/dotnet/samples/tree/main/core/nativeaot/NativeLibrary
// http://www.mono-project.com/docs/advanced/runtime/docs/aot/
// http://www.mono-project.com/docs/advanced/aot/
// Setup
// TODO: remove old AotConfig, OnConfigureAOT, OnPerformAOT and OnPostProcessAOT
PlatformTools::AotConfig config(data);
data.Tools->OnConfigureAOT(data, config);

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@@ -5,8 +5,7 @@
#include "Editor/Cooker/GameCooker.h"
/// <summary>
/// Optional step used only on selected platform that precompiles C# script assemblies.
/// Uses Mono Ahead of Time Compilation (AOT) feature.
/// Optional step used only on selected platform that precompiles C# script assemblies. Uses Ahead of Time Compilation (AOT) feature.
/// </summary>
/// <seealso cref="GameCooker::BuildStep" />
class PrecompileAssembliesStep : public GameCooker::BuildStep
@@ -14,5 +13,6 @@ class PrecompileAssembliesStep : public GameCooker::BuildStep
public:
// [BuildStep]
void OnBuildStarted(CookingData& data) override;
bool Perform(CookingData& data) override;
};