Implement C# AOT process for .NET 7 for Windows platform
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@@ -15,7 +15,6 @@ class TextureBase;
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class FLAXENGINE_API PlatformTools
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{
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public:
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/// <summary>
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/// Finalizes an instance of the <see cref="PlatformTools"/> class.
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/// </summary>
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@@ -44,9 +43,9 @@ public:
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/// <summary>
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/// Gets the value indicating whenever platform requires AOT (needs C# assemblies to be precompiled).
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/// </summary>
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virtual bool UseAOT() const
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virtual DotNetAOTModes UseAOT() const
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{
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return false;
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return DotNetAOTModes::None;
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}
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/// <summary>
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@@ -75,13 +74,9 @@ public:
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/// <param name="data">The cooking data.</param>
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/// <param name="file">The file path.</param>
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/// <returns>True if it's a native file, otherwise false.<returns>
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virtual bool IsNativeCodeFile(CookingData& data, const String& file)
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{
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return false;
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}
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virtual bool IsNativeCodeFile(CookingData& data, const String& file);
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public:
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/// <summary>
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/// Called when game building starts.
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/// </summary>
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