Implement C# AOT process for .NET 7 for Windows platform

This commit is contained in:
Wojtek Figat
2023-03-31 14:41:42 +02:00
parent bb27f85951
commit 7cbafcd86b
23 changed files with 734 additions and 80 deletions

View File

@@ -1,25 +1,82 @@
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "PrecompileAssembliesStep.h"
#include "Editor/Scripting/ScriptsBuilder.h"
#include "Engine/Platform/FileSystem.h"
#include "Engine/Core/Config/BuildSettings.h"
#include "Engine/Engine/Globals.h"
#include "Editor/Scripting/ScriptsBuilder.h"
#include "Editor/Cooker/PlatformTools.h"
#include "Editor/Utilities/EditorUtilities.h"
void PrecompileAssembliesStep::OnBuildStarted(CookingData& data)
{
const DotNetAOTModes aotMode = data.Tools->UseAOT();
if (aotMode == DotNetAOTModes::None)
return;
// Redirect C# assemblies to intermediate cooking directory (processed by ILC)
data.ManagedCodeOutputPath = data.CacheDirectory / TEXT("AOTAssemblies");
}
bool PrecompileAssembliesStep::Perform(CookingData& data)
{
// Skip for some platforms
if (!data.Tools->UseAOT())
const DotNetAOTModes aotMode = data.Tools->UseAOT();
if (aotMode == DotNetAOTModes::None)
return false;
const auto& buildSettings = *BuildSettings::Get();
if (buildSettings.SkipDotnetPackaging && data.Tools->UseSystemDotnet())
return false;
LOG(Info, "Using AOT...");
// Useful references about AOT:
// http://www.mono-project.com/docs/advanced/runtime/docs/aot/
// http://www.mono-project.com/docs/advanced/aot/
const String infoMsg = TEXT("Running AOT");
data.StepProgress(infoMsg, 0);
// Override Newtonsoft.Json with AOT-version (one that doesn't use System.Reflection.Emit)
EditorUtilities::CopyFileIfNewer(data.ManagedCodeOutputPath / TEXT("Newtonsoft.Json.dll"), Globals::StartupFolder / TEXT("Source/Platforms/DotNet/AOT/Newtonsoft.Json.dll"));
FileSystem::DeleteFile(data.ManagedCodeOutputPath / TEXT("Newtonsoft.Json.xml"));
FileSystem::DeleteFile(data.ManagedCodeOutputPath / TEXT("Newtonsoft.Json.pdb"));
// Run AOT by Flax.Build
const Char *platform, *architecture, *configuration = ::ToString(data.Configuration);
data.GetBuildPlatformName(platform, architecture);
const String logFile = data.CacheDirectory / TEXT("AotLog.txt");
const Char* aotModeName = TEXT("");
switch (aotMode)
{
case DotNetAOTModes::ILC:
aotModeName = TEXT("ILC");
break;
case DotNetAOTModes::MonoAOTDynamic:
aotModeName = TEXT("MonoAOTDynamic");
break;
case DotNetAOTModes::MonoAOTStatic:
aotModeName = TEXT("MonoAOTStatic");
break;
}
auto args = String::Format(
TEXT("-log -logfile=\"{}\" -runDotNetAOT -mutex -platform={} -arch={} -configuration={} -aotMode={} -binaries=\"{}\" -intermediate=\"{}\""),
logFile, platform, architecture, configuration, aotModeName, data.DataOutputPath, data.ManagedCodeOutputPath);
for (const String& define : data.CustomDefines)
{
args += TEXT(" -D");
args += define;
}
if (ScriptsBuilder::RunBuildTool(args))
{
data.Error(TEXT("Failed to precompile game scripts."));
return true;
}
return false;
// Useful references about AOT:
// https://github.com/dotnet/runtime/blob/main/src/coreclr/nativeaot/docs/README.md
// https://github.com/dotnet/runtime/blob/main/docs/workflow/building/coreclr/nativeaot.md
// https://github.com/dotnet/samples/tree/main/core/nativeaot/NativeLibrary
// http://www.mono-project.com/docs/advanced/runtime/docs/aot/
// http://www.mono-project.com/docs/advanced/aot/
// Setup
// TODO: remove old AotConfig, OnConfigureAOT, OnPerformAOT and OnPostProcessAOT
PlatformTools::AotConfig config(data);
data.Tools->OnConfigureAOT(data, config);