Fix compilation warnings
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@@ -313,10 +313,10 @@ bool DebugDrawService::Init()
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for (float a = 0.0f; a < TWO_PI; a += step)
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{
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// Calculate sines and cosines
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float sinA = sin(a);
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float cosA = cos(a);
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float sinB = sin(a + step);
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float cosB = cos(a + step);
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float sinA = Math::Sin(a);
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float cosA = Math::Cos(a);
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float sinB = Math::Sin(a + step);
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float cosB = Math::Cos(a + step);
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// XY loop
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SphereCache[index++] = Vector3(cosA, sinA, 0.0f);
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@@ -337,10 +337,10 @@ bool DebugDrawService::Init()
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for (float a = 0.0f; a < TWO_PI; a += step)
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{
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// Calculate sines and cosines
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float sinA = sin(a);
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float cosA = cos(a);
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float sinB = sin(a + step);
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float cosB = cos(a + step);
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float sinA = Math::Sin(a);
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float cosA = Math::Cos(a);
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float sinB = Math::Sin(a + step);
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float cosB = Math::Cos(a + step);
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CircleCache[index++] = Vector3(cosA, sinA, 0.0f);
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CircleCache[index++] = Vector3(cosB, sinB, 0.0f);
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@@ -1049,10 +1049,10 @@ void DebugDraw::DrawWireTube(const Vector3& position, const Quaternion& orientat
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{
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// Calculate sines and cosines
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// TODO: optimize this stuff
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float sinA = sin(a) * radius;
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float cosA = cos(a) * radius;
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float sinB = sin(a + step) * radius;
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float cosB = cos(a + step) * radius;
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float sinA = Math::Sin(a) * radius;
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float cosA = Math::Cos(a) * radius;
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float sinB = Math::Sin(a + step) * radius;
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float cosB = Math::Cos(a + step) * radius;
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// First XY loop
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DRAW_WIRE_BOX_LINE(cosA, sinA, -halfLength, cosB, sinB, -halfLength);
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@@ -1098,8 +1098,8 @@ void DebugDraw::DrawWireCylinder(const Vector3& position, const Quaternion& orie
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{
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// Cache data
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float theta = i * angleBetweenFacets;
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float x = cos(theta) * radius;
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float z = sin(theta) * radius;
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float x = Math::Cos(theta) * radius;
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float z = Math::Sin(theta) * radius;
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// Top cap
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CylinderCache[index++] = Vector3(x, verticalOffset, z);
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