Fix compilation warnings
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@@ -198,8 +198,8 @@ void SpotLight::OnDebugDrawSelected()
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Vector3 up = _transform.GetUp();
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Vector3 forward = GetDirection();
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float radius = GetScaledRadius();
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float discRadius = radius * tan(_outerConeAngle * DegreesToRadians);
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float falloffDiscRadius = radius * tan(_innerConeAngle * DegreesToRadians);
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float discRadius = radius * Math::Tan(_outerConeAngle * DegreesToRadians);
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float falloffDiscRadius = radius * Math::Tan(_innerConeAngle * DegreesToRadians);
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Vector3 position = GetPosition();
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DEBUG_DRAW_LINE(position, position + forward * radius + up * discRadius, color, 0, true);
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