Fix regression from #3214 on Deformable shader
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@@ -210,7 +210,7 @@ float3 GetObjectSize(MaterialInput input)
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// Gets the current object scale (supports instancing)
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float3 GetObjectScale(MaterialInput input)
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{
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float4x4 world = input.Object.WorldMatrix;
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float4x4 world = WorldMatrix;
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// Extract scale from the world matrix
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float3 scale;
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