diff --git a/Source/Engine/Core/Math/Vector3.cs b/Source/Engine/Core/Math/Vector3.cs index 241865c21..2674b30e6 100644 --- a/Source/Engine/Core/Math/Vector3.cs +++ b/Source/Engine/Core/Math/Vector3.cs @@ -1245,17 +1245,6 @@ namespace FlaxEngine return new Vector3(Math.Abs(v.X), Math.Abs(v.Y), Math.Abs(v.Z)); } - /// - /// Given two points, will return the unit direction. - /// - /// The start position. - /// The target position. - /// The unit direction from a to b. - public static Vector3 UnitDirection(Vector3 a, Vector3 b) - { - return (b - a).Normalized; - } - /// /// Projects a vector onto another vector. /// diff --git a/Source/Engine/Core/Math/Vector3.h b/Source/Engine/Core/Math/Vector3.h index 5d9c9b7b4..ee7f8b8b4 100644 --- a/Source/Engine/Core/Math/Vector3.h +++ b/Source/Engine/Core/Math/Vector3.h @@ -902,16 +902,6 @@ public: /// The triangle area. static float TriangleArea(const Vector3& v0, const Vector3& v1, const Vector3& v2); - /// - /// Given two points, will return the unit direction. - /// - /// The start position. - /// The target position. - /// The unit direction from a to b. - static Vector3 UnitDirection(const Vector3& a, const Vector3& b) - { - return (b - a).GetNormalized(); - } }; inline Vector3 operator+(float a, const Vector3& b)