Fix deadlock in navmesh capacity calculations
This commit is contained in:
@@ -352,7 +352,7 @@ void NavMeshRuntime::EnsureCapacity(int32 tilesToAddCount)
|
|||||||
// Navmesh tiles capacity growing rule
|
// Navmesh tiles capacity growing rule
|
||||||
int32 newCapacity = capacity ? capacity : 32;
|
int32 newCapacity = capacity ? capacity : 32;
|
||||||
while (newCapacity < newTilesCount)
|
while (newCapacity < newTilesCount)
|
||||||
newCapacity = Math::RoundUpToPowerOf2(newCapacity);
|
newCapacity = Math::RoundUpToPowerOf2(newCapacity + 1);
|
||||||
|
|
||||||
LOG(Info, "Resizing navmesh {2} from {0} to {1} tiles capacity", capacity, newCapacity, Properties.Name);
|
LOG(Info, "Resizing navmesh {2} from {0} to {1} tiles capacity", capacity, newCapacity, Properties.Name);
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user