diff --git a/Source/Engine/Debug/DebugDraw.cpp b/Source/Engine/Debug/DebugDraw.cpp
index 633f059a7..8f65e609d 100644
--- a/Source/Engine/Debug/DebugDraw.cpp
+++ b/Source/Engine/Debug/DebugDraw.cpp
@@ -923,16 +923,16 @@ void DebugDraw::DrawActors(Actor** selectedActors, int32 selectedActorsCount, bo
}
}
-void DebugDraw::DrawAxisFromDirection(const Vector3& origin, const Vector3& direction, const Color& color , float Size, float duration, bool depthTest)
+void DebugDraw::DrawAxisFromDirection(const Vector3& origin, const Vector3& direction, float size, float duration, bool depthTest)
{
- auto rot = Quaternion::FromDirection(direction.GetNormalized());
- Vector3 Up = (rot * Vector3::Up );
- Vector3 Forward = (rot * Vector3::Forward);
- Vector3 Right = (rot * Vector3::Right );
-
- DrawLine(origin, origin + (Up * (Size * 0.5f)) + Up , Color::Green ,duration, depthTest);
- DrawLine(origin, origin + (Forward * (Size * 0.5f)) + Forward, Color::Blue ,duration, depthTest);
- DrawLine(origin, origin + (Right * (Size * 0.5f)) + Right , Color::Red ,duration, depthTest);
+ const auto rot = Quaternion::FromDirection(direction.GetNormalized());
+ const Vector3 up = (rot * Vector3::Up);
+ const Vector3 forward = (rot * Vector3::Forward);
+ const Vector3 right = (rot * Vector3::Right);
+ const float sizeHalf = size * 0.5f;
+ DrawLine(origin, origin + up * sizeHalf + up, Color::Green, duration, depthTest);
+ DrawLine(origin, origin + forward * sizeHalf + forward, Color::Blue, duration, depthTest);
+ DrawLine(origin, origin + right * sizeHalf + right, Color::Red, duration, depthTest);
}
void DebugDraw::DrawDirection(const Vector3& origin, const Vector3& direction, const Color& color, float duration, bool depthTest)
@@ -942,14 +942,15 @@ void DebugDraw::DrawDirection(const Vector3& origin, const Vector3& direction, c
return;
DrawLine(origin, origin + direction, color, duration, depthTest);
}
-void DebugDraw::DrawRay(const Vector3& origin, const Vector3& direction,const Color& color, float length, float duration, bool depthTest)
+
+void DebugDraw::DrawRay(const Vector3& origin, const Vector3& direction, const Color& color, float length, float duration, bool depthTest)
{
if (isnan(length) || isinf(length))
return;
DrawLine(origin, origin + (direction.GetNormalized() * length), color, duration, depthTest);
}
-void DebugDraw::DrawRay(const Ray& ray,const Color& color, float length, float duration, bool depthTest)
+void DebugDraw::DrawRay(const Ray& ray, const Color& color, float length, float duration, bool depthTest)
{
if (isnan(length) || isinf(length))
return;
diff --git a/Source/Engine/Debug/DebugDraw.h b/Source/Engine/Debug/DebugDraw.h
index dd6d5fee3..8d44b81e6 100644
--- a/Source/Engine/Debug/DebugDraw.h
+++ b/Source/Engine/Debug/DebugDraw.h
@@ -72,11 +72,10 @@ API_CLASS(Static) class FLAXENGINE_API DebugDraw
///
/// The origin of the line.
/// The direction of the line.
- /// The color.
- /// The size of the axis.
+ /// The size of the axis.
/// The duration (in seconds). Use 0 to draw it only once.
/// If set to true depth test will be performed, otherwise depth will be ignored.
- API_FUNCTION() static void DrawAxisFromDirection(const Vector3& origin, const Vector3& direction, const Color& color = Color::White, float Size = 100.0f, float duration = 0.0f, bool depthTest = true);
+ API_FUNCTION() static void DrawAxisFromDirection(const Vector3& origin, const Vector3& direction, float size = 100.0f, float duration = 0.0f, bool depthTest = true);
///
/// Draws the line in a direction.
@@ -656,7 +655,7 @@ API_CLASS(Static) class FLAXENGINE_API DebugDraw
API_FUNCTION() static void DrawText(const StringView& text, const Transform& transform, const Color& color = Color::White, int32 size = 32, float duration = 0.0f);
};
-#define DEBUG_DRAW_AXIS_FROM_DIRECTION(origin, direction, color, size, duration, depthTest) DebugDraw::DrawAxisFromDirection(origin, direction, color, size, duration, depthTest);
+#define DEBUG_DRAW_AXIS_FROM_DIRECTION(origin, direction, size, duration, depthTest) DebugDraw::DrawAxisFromDirection(origin, direction, size, duration, depthTest);
#define DEBUG_DRAW_DIRECTION(origin, direction, color, duration, depthTest) DebugDraw::DrawDirection(origin, direction, color, duration, depthTest);
#define DEBUG_DRAW_RAY(origin, direction, color, length, duration, depthTest) DebugDraw::DrawRay(origin, direction, color, length, duration, depthTest);
#define DEBUG_DRAW_RAY(ray, color, length, duration, depthTest) DebugDraw::DrawRay(ray, color, length, duration, depthTest);
@@ -689,7 +688,7 @@ API_CLASS(Static) class FLAXENGINE_API DebugDraw
#else
-#define DEBUG_DRAW_AXIS_FROM_DIRECTION(origin, direction, color, size, duration, depthTest)
+#define DEBUG_DRAW_AXIS_FROM_DIRECTION(origin, direction, size, duration, depthTest)
#define DEBUG_DRAW_DIRECTION(origin, direction,color,duration, depthTest)
#define DEBUG_DRAW_RAY(ray, color, length, duration, depthTest)
#define DEBUG_DRAW_LINE(start, end, color, duration, depthTest)