Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts: # Source/Editor/Windows/Profiler/Memory.cs
This commit is contained in:
@@ -169,7 +169,6 @@ namespace FlaxEditor.SceneGraph.Actors
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var actor = new BoxCollider
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{
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StaticFlags = staticModelNode.Actor.StaticFlags,
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Transform = staticModelNode.Actor.Transform,
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};
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staticModelNode.Root.Spawn(actor, staticModelNode.Actor);
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createdNodes.Add(window is PrefabWindow pWindow ? pWindow.Graph.Root.Find(actor) : Editor.Instance.Scene.GetActorNode(actor));
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@@ -180,7 +179,6 @@ namespace FlaxEditor.SceneGraph.Actors
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var actor = new SphereCollider
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{
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StaticFlags = staticModelNode.Actor.StaticFlags,
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Transform = staticModelNode.Actor.Transform,
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};
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staticModelNode.Root.Spawn(actor, staticModelNode.Actor);
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createdNodes.Add(window is PrefabWindow pWindow ? pWindow.Graph.Root.Find(actor) : Editor.Instance.Scene.GetActorNode(actor));
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@@ -191,7 +189,6 @@ namespace FlaxEditor.SceneGraph.Actors
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var actor = new BoxCollider
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{
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StaticFlags = staticModelNode.Actor.StaticFlags,
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Transform = staticModelNode.Actor.Transform,
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Size = new Float3(100.0f, 100.0f, 1.0f),
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};
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staticModelNode.Root.Spawn(actor, staticModelNode.Actor);
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@@ -203,7 +200,6 @@ namespace FlaxEditor.SceneGraph.Actors
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var actor = new CapsuleCollider
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{
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StaticFlags = staticModelNode.Actor.StaticFlags,
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Transform = staticModelNode.Actor.Transform,
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Radius = 25.0f,
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Height = 50.0f,
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};
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@@ -220,7 +216,6 @@ namespace FlaxEditor.SceneGraph.Actors
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var actor = new MeshCollider
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{
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StaticFlags = staticModelNode.Actor.StaticFlags,
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Transform = staticModelNode.Actor.Transform,
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CollisionData = collisionData,
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};
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staticModelNode.Root.Spawn(actor, staticModelNode.Actor);
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