Merge remote-tracking branch 'origin/master' into 1.10

# Conflicts:
#	Source/Editor/Windows/Profiler/Memory.cs
This commit is contained in:
Wojtek Figat
2025-03-25 13:37:15 +01:00
94 changed files with 901 additions and 352 deletions

View File

@@ -169,7 +169,6 @@ namespace FlaxEditor.SceneGraph.Actors
var actor = new BoxCollider
{
StaticFlags = staticModelNode.Actor.StaticFlags,
Transform = staticModelNode.Actor.Transform,
};
staticModelNode.Root.Spawn(actor, staticModelNode.Actor);
createdNodes.Add(window is PrefabWindow pWindow ? pWindow.Graph.Root.Find(actor) : Editor.Instance.Scene.GetActorNode(actor));
@@ -180,7 +179,6 @@ namespace FlaxEditor.SceneGraph.Actors
var actor = new SphereCollider
{
StaticFlags = staticModelNode.Actor.StaticFlags,
Transform = staticModelNode.Actor.Transform,
};
staticModelNode.Root.Spawn(actor, staticModelNode.Actor);
createdNodes.Add(window is PrefabWindow pWindow ? pWindow.Graph.Root.Find(actor) : Editor.Instance.Scene.GetActorNode(actor));
@@ -191,7 +189,6 @@ namespace FlaxEditor.SceneGraph.Actors
var actor = new BoxCollider
{
StaticFlags = staticModelNode.Actor.StaticFlags,
Transform = staticModelNode.Actor.Transform,
Size = new Float3(100.0f, 100.0f, 1.0f),
};
staticModelNode.Root.Spawn(actor, staticModelNode.Actor);
@@ -203,7 +200,6 @@ namespace FlaxEditor.SceneGraph.Actors
var actor = new CapsuleCollider
{
StaticFlags = staticModelNode.Actor.StaticFlags,
Transform = staticModelNode.Actor.Transform,
Radius = 25.0f,
Height = 50.0f,
};
@@ -220,7 +216,6 @@ namespace FlaxEditor.SceneGraph.Actors
var actor = new MeshCollider
{
StaticFlags = staticModelNode.Actor.StaticFlags,
Transform = staticModelNode.Actor.Transform,
CollisionData = collisionData,
};
staticModelNode.Root.Spawn(actor, staticModelNode.Actor);