Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts: # Source/Editor/Windows/Profiler/Memory.cs
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@@ -34,8 +34,8 @@ void GUIMaterialShader::Bind(BindParameters& params)
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auto materialData = reinterpret_cast<GUIMaterialShaderData*>(cb.Get());
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cb = cb.Slice(sizeof(GUIMaterialShaderData));
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int32 srv = 0;
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const auto ps = context->IsDepthBufferBinded() ? _cache.Depth : _cache.NoDepth;
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auto customData = (Render2D::CustomData*)params.CustomData;
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const auto ps = customData->UseDepthBuffer ? _cache.Depth : _cache.NoDepth;
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// Setup parameters
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MaterialParameter::BindMeta bindMeta;
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@@ -83,26 +83,21 @@ void GUIMaterialShader::Unload()
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bool GUIMaterialShader::Load()
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{
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GPUPipelineState::Description psDesc0 = GPUPipelineState::Description::DefaultFullscreenTriangle;
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psDesc0.Wireframe = EnumHasAnyFlags(_info.FeaturesFlags, MaterialFeaturesFlags::Wireframe);
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psDesc0.VS = _shader->GetVS("VS_GUI");
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psDesc0.PS = _shader->GetPS("PS_GUI");
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psDesc0.BlendMode = BlendingMode::AlphaBlend;
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psDesc0.DepthEnable = psDesc0.DepthWriteEnable = true;
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auto desc = GPUPipelineState::Description::DefaultFullscreenTriangle;
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desc.Wireframe = EnumHasAnyFlags(_info.FeaturesFlags, MaterialFeaturesFlags::Wireframe);
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desc.VS = _shader->GetVS("VS_GUI");
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desc.PS = _shader->GetPS("PS_GUI");
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desc.BlendMode = BlendingMode::AlphaBlend;
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desc.DepthEnable = true;
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_cache.Depth = GPUDevice::Instance->CreatePipelineState();
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_cache.NoDepth = GPUDevice::Instance->CreatePipelineState();
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bool failed = _cache.Depth->Init(psDesc0);
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psDesc0.DepthEnable = psDesc0.DepthWriteEnable = false;
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failed |= _cache.NoDepth->Init(psDesc0);
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bool failed = _cache.Depth->Init(desc);
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desc.DepthEnable = false;
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failed |= _cache.NoDepth->Init(desc);
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if (failed)
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{
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LOG(Warning, "Failed to create GUI material pipeline state.");
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return true;
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}
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return false;
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}
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