Remove unused code
This commit is contained in:
@@ -36,23 +36,23 @@ void QueueVulkan::Submit(CmdBufferVulkan* cmdBuffer, uint32 numSignalSemaphores,
|
||||
submitInfo.pSignalSemaphores = signalSemaphores;
|
||||
|
||||
Array<VkSemaphore> waitSemaphores;
|
||||
if (cmdBuffer->WaitSemaphores.HasItems())
|
||||
if (cmdBuffer->_waitSemaphores.HasItems())
|
||||
{
|
||||
waitSemaphores.EnsureCapacity((uint32)cmdBuffer->WaitSemaphores.Count());
|
||||
for (auto semaphore : cmdBuffer->WaitSemaphores)
|
||||
waitSemaphores.EnsureCapacity((uint32)cmdBuffer->_waitSemaphores.Count());
|
||||
for (auto semaphore : cmdBuffer->_waitSemaphores)
|
||||
{
|
||||
waitSemaphores.Add(semaphore->GetHandle());
|
||||
}
|
||||
submitInfo.waitSemaphoreCount = (uint32)cmdBuffer->WaitSemaphores.Count();
|
||||
submitInfo.waitSemaphoreCount = (uint32)cmdBuffer->_waitSemaphores.Count();
|
||||
submitInfo.pWaitSemaphores = waitSemaphores.Get();
|
||||
submitInfo.pWaitDstStageMask = cmdBuffer->WaitFlags.Get();
|
||||
submitInfo.pWaitDstStageMask = cmdBuffer->_waitFlags.Get();
|
||||
}
|
||||
|
||||
VALIDATE_VULKAN_RESULT(vkQueueSubmit(_queue, 1, &submitInfo, fence->GetHandle()));
|
||||
|
||||
cmdBuffer->_state = CmdBufferVulkan::State::Submitted;
|
||||
cmdBuffer->MarkSemaphoresAsSubmitted();
|
||||
cmdBuffer->SubmittedFenceCounter = cmdBuffer->FenceSignaledCounter;
|
||||
cmdBuffer->_submittedFenceCounter = cmdBuffer->_fenceSignaledCounter;
|
||||
|
||||
#if 0
|
||||
// Wait for the GPU to be idle on every submit (useful for tracking GPU hangs)
|
||||
|
||||
Reference in New Issue
Block a user