Fix crash when D3D11 backend fails to create shader due to driver failure
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@@ -120,7 +120,7 @@ bool GPUShader::Create(MemoryReadStream& stream)
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GPUShaderProgram* shader = CreateGPUShaderProgram(type, initializer, cache, cacheSize, stream);
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if (shader == nullptr)
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{
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LOG(Warning, "Failed to create shader program.");
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LOG(Error, "Failed to create {} Shader program '{}'.", ::ToString(type), String(initializer.Name));
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return true;
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}
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