Fix crash when D3D11 backend fails to create shader due to driver failure

This commit is contained in:
Wojtek Figat
2023-09-19 23:45:30 +02:00
parent a56ce92867
commit 7e81fdbd75
20 changed files with 108 additions and 101 deletions

View File

@@ -37,7 +37,7 @@ void GPUTimerQueryDX12::End()
heap.EndQuery(context, _end);
const auto queue = _device->GetCommandQueue()->GetCommandQueue();
VALIDATE_DIRECTX_RESULT(queue->GetTimestampFrequency(&_gpuFrequency));
VALIDATE_DIRECTX_CALL(queue->GetTimestampFrequency(&_gpuFrequency));
_endCalled = true;
}