Fix NetworkMessage UTF-16 string write and read
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@@ -253,8 +253,11 @@ namespace FlaxEngine.Networking
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// Note: Make sure that this is consistent with the C++ message API!
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var data = Encoding.Unicode.GetBytes(value);
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WriteUInt16((ushort)data.Length); // TODO: Use 1-byte length when possible
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WriteBytes(data, data.Length * sizeof(ushort));
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var dataLength = data.Length;
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var stringLength = value.Length;
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WriteUInt16((ushort)stringLength); // TODO: Use 1-byte length when possible
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WriteBytes(data, dataLength);
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}
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/// <summary>
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@@ -265,10 +268,11 @@ namespace FlaxEngine.Networking
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// Note: Make sure that this is consistent with the C++ message API!
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var stringLength = ReadUInt16(); // In chars
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var stringSize = stringLength * sizeof(ushort); // In bytes
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var bytes = stackalloc char[stringSize];
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ReadBytes((byte*)bytes, stringSize);
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return new string(bytes);
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var dataLength = stringLength * sizeof(char); // In bytes
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var bytes = stackalloc char[stringLength];
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ReadBytes((byte*)bytes, dataLength);
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return new string(bytes, 0, stringLength);
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}
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/// <summary>
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