Fix shaders codebase to compile into WGSL

This commit is contained in:
Wojtek Figat
2026-02-24 17:56:14 +01:00
parent 9be8589437
commit 7ea3fb1500
6 changed files with 34 additions and 25 deletions

View File

@@ -263,6 +263,7 @@ bool EyeAdaptationPass::setupResources()
// Create pipeline stages
GPUPipelineState::Description psDesc = GPUPipelineState::Description::DefaultFullscreenTriangle;
psDesc.BlendMode.RenderTargetWriteMask = BlendingMode::ColorWrite::Red;
if (!_psLuminanceMap->IsValid())
{
psDesc.PS = shader->GetPS("PS_LuminanceMap");