More work for large worlds
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@@ -296,6 +296,14 @@ public:
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/// <param name="result">The result transformed box.</param>
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static void Transform(const BoundingBox& box, const Matrix& matrix, BoundingBox& result);
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/// <summary>
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/// Transforms the bounding box using the specified transformation.
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/// </summary>
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/// <param name="box">The box.</param>
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/// <param name="transform">The transformation.</param>
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/// <param name="result">The result transformed box.</param>
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static void Transform(const BoundingBox& box, const ::Transform& transform, BoundingBox& result);
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public:
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/// <summary>
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/// Determines if there is an intersection between the current object and a Ray.
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