More work for large worlds
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@@ -17,7 +17,6 @@ API_CLASS() class FLAXENGINE_API Decal : public Actor
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private:
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Vector3 _size;
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OrientedBoundingBox _bounds;
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Matrix _world;
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int32 _sceneRenderingKey = -1;
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public:
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@@ -61,15 +60,6 @@ public:
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/// <returns>The created virtual material instance.</returns>
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API_FUNCTION() MaterialInstance* CreateAndSetVirtualMaterialInstance();
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/// <summary>
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/// Gets the decal world matrix used to transform the 1x1x1 cube from the mesh space to world space.
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/// </summary>
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/// <param name="result">The result value container.</param>
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FORCE_INLINE void GetWorld(Matrix* result) const
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{
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*result = _world;
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}
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public:
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// [Actor]
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#if USE_EDITOR
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