Improve naming various GPU resources
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@@ -147,7 +147,8 @@ public:
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: _device(device)
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{
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#if GPU_ENABLE_RESOURCE_NAMING
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GPUResource::_name = name;
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if (name.HasChars())
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GPUResource::_name = name;
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#endif
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device->AddResource(this);
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}
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