Improve naming various GPU resources

This commit is contained in:
Wojciech Figat
2022-12-09 11:27:41 +01:00
parent b33ce8d264
commit 7f0c73606c
6 changed files with 22 additions and 7 deletions

View File

@@ -53,7 +53,7 @@ bool SkinnedMesh::Load(uint32 vertices, uint32 triangles, void* vb0, void* ib, b
// Create vertex buffer
#if GPU_ENABLE_RESOURCE_NAMING
vertexBuffer = GPUDevice::Instance->CreateBuffer(GetSkinnedModel()->ToString() + TEXT(".VB"));
vertexBuffer = GPUDevice::Instance->CreateBuffer(GetSkinnedModel()->GetPath() + TEXT(".VB"));
#else
vertexBuffer = GPUDevice::Instance->CreateBuffer(String::Empty);
#endif
@@ -62,7 +62,7 @@ bool SkinnedMesh::Load(uint32 vertices, uint32 triangles, void* vb0, void* ib, b
// Create index buffer
#if GPU_ENABLE_RESOURCE_NAMING
indexBuffer = GPUDevice::Instance->CreateBuffer(GetSkinnedModel()->ToString() + TEXT(".IB"));
indexBuffer = GPUDevice::Instance->CreateBuffer(GetSkinnedModel()->GetPath() + TEXT(".IB"));
#else
indexBuffer = GPUDevice::Instance->CreateBuffer(String::Empty);
#endif