Improve naming various GPU resources
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@@ -53,7 +53,7 @@ bool SkinnedMesh::Load(uint32 vertices, uint32 triangles, void* vb0, void* ib, b
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// Create vertex buffer
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#if GPU_ENABLE_RESOURCE_NAMING
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vertexBuffer = GPUDevice::Instance->CreateBuffer(GetSkinnedModel()->ToString() + TEXT(".VB"));
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vertexBuffer = GPUDevice::Instance->CreateBuffer(GetSkinnedModel()->GetPath() + TEXT(".VB"));
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#else
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vertexBuffer = GPUDevice::Instance->CreateBuffer(String::Empty);
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#endif
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@@ -62,7 +62,7 @@ bool SkinnedMesh::Load(uint32 vertices, uint32 triangles, void* vb0, void* ib, b
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// Create index buffer
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#if GPU_ENABLE_RESOURCE_NAMING
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indexBuffer = GPUDevice::Instance->CreateBuffer(GetSkinnedModel()->ToString() + TEXT(".IB"));
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indexBuffer = GPUDevice::Instance->CreateBuffer(GetSkinnedModel()->GetPath() + TEXT(".IB"));
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#else
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indexBuffer = GPUDevice::Instance->CreateBuffer(String::Empty);
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#endif
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