diff --git a/Source/Engine/Foliage/Foliage.cpp b/Source/Engine/Foliage/Foliage.cpp
index 8c0b337ae..427e2260b 100644
--- a/Source/Engine/Foliage/Foliage.cpp
+++ b/Source/Engine/Foliage/Foliage.cpp
@@ -986,6 +986,12 @@ void Foliage::UpdateCullDistance()
#endif
}
+void Foliage::RemoveAllInstances()
+{
+ Instances.Clear();
+ RebuildClusters();
+}
+
static float GlobalDensityScale = 1.0f;
float Foliage::GetGlobalDensityScale()
diff --git a/Source/Engine/Foliage/Foliage.h b/Source/Engine/Foliage/Foliage.h
index d10a75a7e..c062279a8 100644
--- a/Source/Engine/Foliage/Foliage.h
+++ b/Source/Engine/Foliage/Foliage.h
@@ -134,6 +134,11 @@ public:
///
API_FUNCTION() void UpdateCullDistance();
+ ///
+ /// Clears all foliage instances. Preserves the foliage types and other properties.
+ ///
+ API_FUNCTION() void RemoveAllInstances();
+
public:
///
/// Gets the global density scale for all foliage instances. The default value is 1. Use values from range 0-1. Lower values decrease amount of foliage instances in-game. Use it to tweak game performance for slower devices.