diff --git a/Source/Engine/Level/SceneObjectsFactory.cpp b/Source/Engine/Level/SceneObjectsFactory.cpp index 985da6c29..2ae947c85 100644 --- a/Source/Engine/Level/SceneObjectsFactory.cpp +++ b/Source/Engine/Level/SceneObjectsFactory.cpp @@ -166,7 +166,6 @@ SceneObject* SceneObjectsFactory::Spawn(Context& context, const ISerializable::D return nullptr; } const StringAnsiView typeName(typeNameMember->value.GetStringAnsiView()); - const ScriptingTypeHandle type = Scripting::FindScriptingType(typeName); if (type) { diff --git a/Source/Engine/Threading/JobSystem.cpp b/Source/Engine/Threading/JobSystem.cpp index 0dd16b3d3..c89e6aca5 100644 --- a/Source/Engine/Threading/JobSystem.cpp +++ b/Source/Engine/Threading/JobSystem.cpp @@ -105,7 +105,7 @@ namespace CriticalSection WaitMutex; CriticalSection JobsLocker; #if JOB_SYSTEM_USE_MUTEX - RingBuffer> Jobs; + RingBuffer Jobs; #else ConcurrentQueue Jobs; #endif