Add stride to GPUVertexLayout

This commit is contained in:
Wojtek Figat
2024-12-17 15:58:26 +01:00
parent d1ac9cd2bc
commit 80299c8552
8 changed files with 74 additions and 13 deletions

View File

@@ -152,11 +152,10 @@ GPUVertexLayoutDX11::GPUVertexLayoutDX11(GPUDeviceDX11* device, const Elements&
: GPUResourceBase<GPUDeviceDX11, GPUVertexLayout>(device, StringView::Empty)
, InputElementsCount(elements.Count())
{
_elements = elements;
uint32 offsets[GPU_MAX_VB_BINDED] = {};
for (int32 i = 0; i < _elements.Count(); i++)
for (int32 i = 0; i < elements.Count(); i++)
{
const VertexElement& src = _elements.Get()[i];
const VertexElement& src = elements.Get()[i];
D3D11_INPUT_ELEMENT_DESC& dst = InputElements[i];
uint32& offset = offsets[src.Slot];
if (src.Offset != 0)
@@ -169,6 +168,7 @@ GPUVertexLayoutDX11::GPUVertexLayoutDX11(GPUDeviceDX11* device, const Elements&
dst.InstanceDataStepRate = src.PerInstance ? 1 : 0;
offset += PixelFormatExtensions::SizeInBytes(src.Format);
}
SetElements(elements, offsets);
}
GPUDevice* GPUDeviceDX11::Create()

View File

@@ -40,11 +40,10 @@ GPUVertexLayoutDX12::GPUVertexLayoutDX12(GPUDeviceDX12* device, const Elements&
: GPUResourceDX12<GPUVertexLayout>(device, StringView::Empty)
, InputElementsCount(elements.Count())
{
_elements = elements;
uint32 offsets[GPU_MAX_VB_BINDED] = {};
for (int32 i = 0; i < _elements.Count(); i++)
for (int32 i = 0; i < elements.Count(); i++)
{
const VertexElement& src = _elements.Get()[i];
const VertexElement& src = elements.Get()[i];
D3D12_INPUT_ELEMENT_DESC& dst = InputElements[i];
uint32& offset = offsets[src.Slot];
if (src.Offset != 0)
@@ -57,6 +56,7 @@ GPUVertexLayoutDX12::GPUVertexLayoutDX12(GPUDeviceDX12* device, const Elements&
dst.InstanceDataStepRate = src.PerInstance ? 1 : 0;
offset += PixelFormatExtensions::SizeInBytes(src.Format);
}
SetElements(elements, offsets);
}
GPUDevice* GPUDeviceDX12::Create()

View File

@@ -15,7 +15,7 @@ public:
GPUVertexLayoutNull(const Elements& elements)
: GPUVertexLayout()
{
_elements = elements;
SetElements(elements, {});
}
};

View File

@@ -452,7 +452,6 @@ uint32 GetHash(const FramebufferVulkan::Key& key)
GPUVertexLayoutVulkan::GPUVertexLayoutVulkan(GPUDeviceVulkan* device, const Elements& elements)
: GPUResourceVulkan<GPUVertexLayout>(device, StringView::Empty)
{
_elements = elements;
uint32 offsets[GPU_MAX_VB_BINDED] = {};
for (int32 i = 0; i < GPU_MAX_VB_BINDED; i++)
{
@@ -462,9 +461,9 @@ GPUVertexLayoutVulkan::GPUVertexLayoutVulkan(GPUDeviceVulkan* device, const Elem
binding.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
}
uint32 bindingsCount = 0;
for (int32 i = 0; i < _elements.Count(); i++)
for (int32 i = 0; i < elements.Count(); i++)
{
const VertexElement& src = _elements.Get()[i];
const VertexElement& src = elements.Get()[i];
uint32& offset = offsets[src.Slot];
if (src.Offset != 0)
offset = src.Offset;
@@ -485,11 +484,12 @@ GPUVertexLayoutVulkan::GPUVertexLayoutVulkan(GPUDeviceVulkan* device, const Elem
bindingsCount = Math::Max(bindingsCount, (uint32)src.Slot + 1);
offset += size;
}
SetElements(elements, offsets);
RenderToolsVulkan::ZeroStruct(CreateInfo, VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO);
CreateInfo.vertexBindingDescriptionCount = bindingsCount;
CreateInfo.pVertexBindingDescriptions = Bindings;
CreateInfo.vertexAttributeDescriptionCount = _elements.Count();
CreateInfo.vertexAttributeDescriptionCount = elements.Count();
CreateInfo.pVertexAttributeDescriptions = Attributes;
}