Add initial support for Precompiled Header Files (PCH) in MSVC compilation
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@@ -35,6 +35,10 @@ namespace Flax.Build
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options.ScriptingAPI.Defines.Add("FLAX_GAME");
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}
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// Use custom precompiled header file for the engine to boost compilation time
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options.CompileEnv.PrecompiledHeaderUsage = PrecompiledHeaderFileUsage.CreateManual;
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options.CompileEnv.PrecompiledHeaderSource = Utilities.NormalizePath(Path.Combine(Globals.EngineRoot, "Source/FlaxEngine.pch.h"));
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BinaryModuleName = "FlaxEngine";
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options.ScriptingAPI.Defines.Add("FLAX");
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options.ScriptingAPI.Defines.Add("FLAX_ASSERTIONS");
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