Add initial support for Precompiled Header Files (PCH) in MSVC compilation

This commit is contained in:
Wojtek Figat
2023-11-15 10:30:59 +01:00
parent 3904756e26
commit 80a30f504a
7 changed files with 180 additions and 6 deletions

View File

@@ -35,6 +35,10 @@ namespace Flax.Build
options.ScriptingAPI.Defines.Add("FLAX_GAME");
}
// Use custom precompiled header file for the engine to boost compilation time
options.CompileEnv.PrecompiledHeaderUsage = PrecompiledHeaderFileUsage.CreateManual;
options.CompileEnv.PrecompiledHeaderSource = Utilities.NormalizePath(Path.Combine(Globals.EngineRoot, "Source/FlaxEngine.pch.h"));
BinaryModuleName = "FlaxEngine";
options.ScriptingAPI.Defines.Add("FLAX");
options.ScriptingAPI.Defines.Add("FLAX_ASSERTIONS");