Fix Spline::GetSplineLength freeze

#726
This commit is contained in:
Wojtek Figat
2022-06-14 23:07:35 +02:00
parent 857691983f
commit 8158052ec7

View File

@@ -156,7 +156,7 @@ float Spline::GetSplineLength() const
Vector3 prevPoint = Vector3::Zero;
for (int32 i = 1; i < Curve.GetKeyframes().Count(); i++)
{
const auto& a = Curve[i = 1];
const auto& a = Curve[i - 1];
const auto& b = Curve[i];
const float length = Math::Abs(b.Time - a.Time);