@@ -156,7 +156,7 @@ float Spline::GetSplineLength() const
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Vector3 prevPoint = Vector3::Zero;
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for (int32 i = 1; i < Curve.GetKeyframes().Count(); i++)
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{
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const auto& a = Curve[i = 1];
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const auto& a = Curve[i - 1];
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const auto& b = Curve[i];
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const float length = Math::Abs(b.Time - a.Time);
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