Cleanup code #1215 and add cook game icon

This commit is contained in:
Wojtek Figat
2023-07-31 19:02:53 +02:00
parent 6e9b9b6d0e
commit 81860e5f18
9 changed files with 186 additions and 221 deletions

View File

@@ -96,6 +96,7 @@ namespace FlaxEditor
public SpriteHandle Link64;
public SpriteHandle Build64;
public SpriteHandle Add64;
public SpriteHandle ShipIt64;
// 96px
public SpriteHandle Toolbox96;

View File

@@ -2,106 +2,92 @@
using System;
using System.Collections.Generic;
using System.Linq;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.GUI.ContextMenu
{
/// <summary>
/// Context menu single select group.
/// Context menu for a single selectable option from range of values (eg. enum).
/// </summary>
[HideInEditor]
class ContextMenuSingleSelectGroup<T>
{
public struct SingleSelectGroupItem<U>
private struct SingleSelectGroupItem
{
public string text;
public U value;
public Action onSelected;
public List<ContextMenuButton> buttons;
public string Text;
public string Tooltip;
public T Value;
public Action Selected;
public List<ContextMenuButton> Buttons;
}
private List<ContextMenu> _menus = new List<ContextMenu>();
private List<SingleSelectGroupItem<T>> _items = new List<SingleSelectGroupItem<T>>();
public Action<T> OnSelectionChanged;
private List<SingleSelectGroupItem> _items = new List<SingleSelectGroupItem>();
private SingleSelectGroupItem _selectedItem;
public SingleSelectGroupItem<T> activeItem;
public ContextMenuSingleSelectGroup<T> AddItem(string text, T value, Action onSelected = null)
public T Selected
{
var item = new SingleSelectGroupItem<T>
get => _selectedItem.Value;
set
{
text = text,
value = value,
onSelected = onSelected,
buttons = new List<ContextMenuButton>()
var index = _items.FindIndex(x => x.Value.Equals(value));
if (index != -1 && !_selectedItem.Value.Equals(value))
{
SetSelected(_items[index]);
}
}
}
public Action<T> SelectedChanged;
public ContextMenuSingleSelectGroup<T> AddItem(string text, T value, Action selected = null, string tooltip = null)
{
var item = new SingleSelectGroupItem
{
Text = text,
Tooltip = tooltip,
Value = value,
Selected = selected,
Buttons = new List<ContextMenuButton>()
};
_items.Add(item);
foreach (var contextMenu in _menus)
AddItemToContextMenu(contextMenu, item);
return this;
}
public ContextMenuSingleSelectGroup<T> AddItemsToContextMenu(ContextMenu contextMenu)
{
_menus.Add(contextMenu);
for (int i = 0; i < _items.Count; i++)
{
AddItemToContextMenu(contextMenu, _items[i]);
}
return this;
}
private void AddItemToContextMenu(ContextMenu contextMenu, SingleSelectGroupItem<T> item)
private void AddItemToContextMenu(ContextMenu contextMenu, SingleSelectGroupItem item)
{
var btn = contextMenu.AddButton(item.text, () =>
{
SetItemAsActive(item);
});
item.buttons.Add(btn);
if (item.Equals(activeItem))
{
var btn = contextMenu.AddButton(item.Text, () => { SetSelected(item); });
if (item.Tooltip != null)
btn.TooltipText = item.Tooltip;
item.Buttons.Add(btn);
if (item.Equals(_selectedItem))
btn.Checked = true;
}
}
private void DeselectAll()
private void SetSelected(SingleSelectGroupItem item)
{
foreach (var item in _items)
foreach (var e in _items)
{
foreach (var btn in item.buttons) btn.Checked = false;
foreach (var btn in e.Buttons)
btn.Checked = false;
}
}
_selectedItem = item;
public void SetItemAsActive(T value)
{
var index = _items.FindIndex(x => x.value.Equals(value));
SelectedChanged?.Invoke(item.Value);
item.Selected?.Invoke();
if (index == -1) return;
SetItemAsActive(_items[index]);
}
private void SetItemAsActive(SingleSelectGroupItem<T> item)
{
DeselectAll();
activeItem = item;
var index = _items.IndexOf(item);
OnSelectionChanged?.Invoke(item.value);
item.onSelected?.Invoke();
foreach (var btn in item.buttons)
{
foreach (var btn in item.Buttons)
btn.Checked = true;
}
}
}
}

View File

@@ -25,12 +25,12 @@ namespace FlaxEditor.GUI
/// <summary>
/// Event fired when button gets clicked with the primary mouse button.
/// </summary>
public Action<ToolStripButton> ButtonPrimaryClicked;
public Action<ToolStripButton> ButtonClicked;
/// <summary>
/// Event fired when button gets clicked with the secondary mouse button.
/// </summary>
public Action<ToolStripButton> ButtonSecondaryClicked;
public Action<ToolStripButton> SecondaryButtonClicked;
/// <summary>
/// Tries to get the last button.
@@ -96,7 +96,7 @@ namespace FlaxEditor.GUI
Parent = this,
};
if (onClick != null)
button.PrimaryClicked += onClick;
button.Clicked += onClick;
return button;
}
@@ -115,7 +115,7 @@ namespace FlaxEditor.GUI
Parent = this,
};
if (onClick != null)
button.PrimaryClicked += onClick;
button.Clicked += onClick;
return button;
}
@@ -133,7 +133,7 @@ namespace FlaxEditor.GUI
Parent = this,
};
if (onClick != null)
button.PrimaryClicked += onClick;
button.Clicked += onClick;
return button;
}
@@ -146,14 +146,14 @@ namespace FlaxEditor.GUI
return AddChild(new ToolStripSeparator(ItemsHeight));
}
internal void OnButtonPrimaryClicked(ToolStripButton button)
internal void OnButtonClicked(ToolStripButton button)
{
ButtonPrimaryClicked?.Invoke(button);
ButtonClicked?.Invoke(button);
}
internal void OnButtonSecondaryClicked(ToolStripButton button)
internal void OnSecondaryButtonClicked(ToolStripButton button)
{
ButtonSecondaryClicked?.Invoke(button);
SecondaryButtonClicked?.Invoke(button);
}
/// <inheritdoc />

View File

@@ -11,12 +11,8 @@ namespace FlaxEditor.GUI
/// </summary>
/// <seealso cref="FlaxEngine.GUI.Control" />
[HideInEditor]
public partial class ToolStripButton : Control
public class ToolStripButton : Control
{
// TODO: abstracted for potential future in-editor input configuration (ex. for left handed mouse users)
private const MouseButton PRIMARY_MOUSE_BUTTON = MouseButton.Left;
private const MouseButton SECONDARY_MOUSE_BUTTON = MouseButton.Right;
/// <summary>
/// The default margin for button parts (icon, text, etc.).
/// </summary>
@@ -30,7 +26,7 @@ namespace FlaxEditor.GUI
/// <summary>
/// Event fired when user clicks the button.
/// </summary>
public Action PrimaryClicked;
public Action Clicked;
/// <summary>
/// Event fired when user clicks the button.
@@ -140,13 +136,7 @@ namespace FlaxEditor.GUI
if (!string.IsNullOrEmpty(_text))
{
textRect.Size.X = Width - DefaultMargin - textRect.Left;
Render2D.DrawText(
style.FontMedium,
_text,
textRect,
enabled ? style.Foreground : style.ForegroundDisabled,
TextAlignment.Near,
TextAlignment.Center);
Render2D.DrawText(style.FontMedium, _text, textRect, enabled ? style.Foreground : style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
}
}
@@ -169,19 +159,15 @@ namespace FlaxEditor.GUI
/// <inheritdoc />
public override bool OnMouseDown(Float2 location, MouseButton button)
{
if (button == PRIMARY_MOUSE_BUTTON)
if (button == MouseButton.Left)
{
// Set flag
_primaryMouseDown = true;
Focus();
return true;
}
else if (button == SECONDARY_MOUSE_BUTTON)
if (button == MouseButton.Right)
{
// Set flag
_secondaryMouseDown = true;
Focus();
return true;
}
@@ -192,29 +178,22 @@ namespace FlaxEditor.GUI
/// <inheritdoc />
public override bool OnMouseUp(Float2 location, MouseButton button)
{
if (button == PRIMARY_MOUSE_BUTTON && _primaryMouseDown)
if (button == MouseButton.Left && _primaryMouseDown)
{
// Clear flag
_primaryMouseDown = false;
// Fire events
if (AutoCheck)
Checked = !Checked;
PrimaryClicked?.Invoke();
(Parent as ToolStrip)?.OnButtonPrimaryClicked(this);
Clicked?.Invoke();
(Parent as ToolStrip)?.OnButtonClicked(this);
return true;
}
else if (button == SECONDARY_MOUSE_BUTTON && _secondaryMouseDown)
if (button == MouseButton.Right && _secondaryMouseDown)
{
// Clear flag
_secondaryMouseDown = false;
SecondaryClicked?.Invoke();
(Parent as ToolStrip)?.OnButtonSecondaryClicked(this);
(Parent as ToolStrip)?.OnSecondaryButtonClicked(this);
ContextMenu?.Show(this, new Float2(0, Height));
return true;
}
@@ -224,7 +203,6 @@ namespace FlaxEditor.GUI
/// <inheritdoc />
public override void OnMouseLeave()
{
// Clear flag
_primaryMouseDown = false;
_secondaryMouseDown = false;
@@ -234,7 +212,6 @@ namespace FlaxEditor.GUI
/// <inheritdoc />
public override void OnLostFocus()
{
// Clear flag
_primaryMouseDown = false;
_secondaryMouseDown = false;

View File

@@ -21,7 +21,7 @@ using FlaxEngine.Json;
using DockHintWindow = FlaxEditor.GUI.Docking.DockHintWindow;
using MasterDockPanel = FlaxEditor.GUI.Docking.MasterDockPanel;
using FlaxEditor.Content.Settings;
using static FlaxEditor.Options.InterfaceOptions;
using FlaxEditor.Options;
namespace FlaxEditor.Modules
{
@@ -203,6 +203,7 @@ namespace FlaxEditor.Modules
_toolStripScale.Checked = gizmoMode == TransformGizmoBase.Mode.Scale;
//
_toolStripBuildScenes.Enabled = (canEditScene && !isPlayMode) || Editor.StateMachine.BuildingScenesState.IsActive;
_toolStripCook.Enabled = Editor.Windows.GameCookerWin.CanBuild(Platform.PlatformType) && !GameCooker.IsRunning;
//
var play = _toolStripPlay;
var pause = _toolStripPause;
@@ -418,6 +419,7 @@ namespace FlaxEditor.Modules
Editor.Undo.UndoDone += OnUndoEvent;
Editor.Undo.RedoDone += OnUndoEvent;
Editor.Undo.ActionDone += OnUndoEvent;
GameCooker.Event += OnGameCookerEvent;
UpdateToolstrip();
}
@@ -433,6 +435,11 @@ namespace FlaxEditor.Modules
UpdateStatusBar();
}
private void OnGameCookerEvent(GameCooker.EventType type)
{
UpdateToolstrip();
}
/// <inheritdoc />
public override void OnExit()
{
@@ -477,23 +484,18 @@ namespace FlaxEditor.Modules
private void InitSharedMenus()
{
for (int i = 1; i <= 4; i++) _numberOfClientsGroup.AddItem(i.ToString(), i);
for (int i = 1; i <= 4; i++)
_numberOfClientsGroup.AddItem(i.ToString(), i);
_numberOfClientsGroup.SetItemAsActive(Editor.Options.Options.Interface.NumberOfGameClientsToLaunch);
_numberOfClientsGroup.OnSelectionChanged = (value) =>
_numberOfClientsGroup.Selected = Editor.Options.Options.Interface.NumberOfGameClientsToLaunch;
_numberOfClientsGroup.SelectedChanged = value =>
{
var options = Editor.Options.Options;
options.Interface.NumberOfGameClientsToLaunch = value;
Editor.Options.Apply(options);
};
Editor.Options.OptionsChanged += (options) =>
{
if (options.Interface.NumberOfGameClientsToLaunch != _numberOfClientsGroup.activeItem.value)
{
_numberOfClientsGroup.SetItemAsActive(options.Interface.NumberOfGameClientsToLaunch);
}
};
Editor.Options.OptionsChanged += options => { _numberOfClientsGroup.Selected = options.Interface.NumberOfGameClientsToLaunch; };
}
private void InitMainMenu(RootControl mainWindow)
@@ -665,43 +667,33 @@ namespace FlaxEditor.Modules
_toolStripRotate = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Rotate32, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Rotate).LinkTooltip("Change Gizmo tool mode to Rotate (2)");
_toolStripScale = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Scale32, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Scale).LinkTooltip("Change Gizmo tool mode to Scale (3)");
ToolStrip.AddSeparator();
_toolStripBuildScenes = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Build64, Editor.BuildScenesOrCancel).LinkTooltip("Build scenes data - CSG, navmesh, static lighting, env probes - configurable via Build Actions in editor options (Ctrl+F10)");
ToolStrip.AddSeparator();
// build
_toolStripCook = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.BuildSettings128, CookAndRun).LinkTooltip("Cook and run");
// Cook scenes
_toolStripBuildScenes = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Build64, Editor.BuildScenesOrCancel).LinkTooltip("Build scenes data - CSG, navmesh, static lighting, env probes - configurable via Build Actions in editor options (Ctrl+F10)");
// Cook and run
_toolStripCook = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.ShipIt64, CookAndRun).LinkTooltip("Cook & Run - build game for the current platform and run it locally");
_toolStripCook.ContextMenu = new ContextMenu();
_toolStripCook.ContextMenu.AddButton("Run cooked game", RunCookedGame);
_toolStripCook.ContextMenu.AddSeparator();
var numberOfClientsMenu = _toolStripCook.ContextMenu.AddChildMenu("Number of game clients");
_numberOfClientsGroup.AddItemsToContextMenu(numberOfClientsMenu.ContextMenu);
// play
ToolStrip.AddSeparator();
// Play
_toolStripPlay = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Play64, OnPlayPressed).LinkTooltip("Play Game");
_toolStripPlay.ContextMenu = new ContextMenu();
ContextMenuChildMenu playSubMenu;
// play - button action
playSubMenu = _toolStripPlay.ContextMenu.AddChildMenu("Play button action");
var playActionGroup = new ContextMenuSingleSelectGroup<PlayAction>();
playActionGroup.AddItem("Play Game", PlayAction.PlayGame);
playActionGroup.AddItem("Play Scenes", PlayAction.PlayScenes);
var playSubMenu = _toolStripPlay.ContextMenu.AddChildMenu("Play button action");
var playActionGroup = new ContextMenuSingleSelectGroup<InterfaceOptions.PlayAction>();
playActionGroup.AddItem("Play Game", InterfaceOptions.PlayAction.PlayGame, null, "Launches the game from the First Scene defined in the project settings.");
playActionGroup.AddItem("Play Scenes", InterfaceOptions.PlayAction.PlayScenes, null, "Launches the game using the scenes currently loaded in the editor.");
playActionGroup.AddItemsToContextMenu(playSubMenu.ContextMenu);
playActionGroup.SetItemAsActive(Editor.Options.Options.Interface.PlayButtonAction);
// important to add the handler after setting the initial item as active above or the editor will crash
playActionGroup.OnSelectionChanged = SetPlayAction;
// TODO: there is a hole in the syncing of these values:
// - when changing in the editor, the options will be updated, but the options UI in-editor will not
playActionGroup.Selected = Editor.Options.Options.Interface.PlayButtonAction;
playActionGroup.SelectedChanged = SetPlayAction;
Editor.Options.OptionsChanged += options => { playActionGroup.Selected = options.Interface.PlayButtonAction; };
Editor.Options.OptionsChanged += (options) =>
{
if (options.Interface.PlayButtonAction != playActionGroup.activeItem.value)
{
playActionGroup.SetItemAsActive(options.Interface.PlayButtonAction);
}
};
_toolStripPause = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Pause64, Editor.Simulation.RequestResumeOrPause).LinkTooltip($"Pause/Resume game({inputOptions.Pause.ToString()})");
_toolStripPause = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Pause64, Editor.Simulation.RequestResumeOrPause).LinkTooltip($"Pause/Resume game({inputOptions.Pause})");
_toolStripStep = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Skip64, Editor.Simulation.RequestPlayOneFrame).LinkTooltip("Step one frame in game");
UpdateToolstrip();
@@ -736,10 +728,7 @@ namespace FlaxEditor.Modules
var defaultTextColor = StatusBar.TextColor;
_outputLogButton.HoverBegin += () => StatusBar.TextColor = Style.Current.BackgroundSelected;
_outputLogButton.HoverEnd += () => StatusBar.TextColor = defaultTextColor;
_outputLogButton.Clicked += () =>
{
Editor.Windows.OutputLogWin.FocusOrShow();
};
_outputLogButton.Clicked += () => { Editor.Windows.OutputLogWin.FocusOrShow(); };
// Progress bar with label
const float progressBarWidth = 120.0f;
@@ -1043,7 +1032,7 @@ namespace FlaxEditor.Modules
projectInfo.Save();
}
private void SetPlayAction(PlayAction newPlayAction)
private void SetPlayAction(InterfaceOptions.PlayAction newPlayAction)
{
var options = Editor.Options.Options;
options.Interface.PlayButtonAction = newPlayAction;
@@ -1054,23 +1043,25 @@ namespace FlaxEditor.Modules
{
switch (Editor.Options.Options.Interface.PlayButtonAction)
{
case PlayAction.PlayGame:
if (Editor.IsPlayMode)
Editor.Simulation.RequestStopPlay();
else
PlayGame();
return;
case PlayAction.PlayScenes: PlayScenes(); return;
case InterfaceOptions.PlayAction.PlayGame:
if (Editor.IsPlayMode)
Editor.Simulation.RequestStopPlay();
else
PlayGame();
return;
case InterfaceOptions.PlayAction.PlayScenes:
PlayScenes();
return;
}
}
private void PlayGame()
{
var firstScene = GameSettings.Load().FirstScene;
if (firstScene == Guid.Empty)
{
if (Level.IsAnySceneLoaded) Editor.Simulation.RequestStartPlay();
if (Level.IsAnySceneLoaded)
Editor.Simulation.RequestStartPlay();
return;
}

View File

@@ -83,10 +83,11 @@ namespace FlaxEditor.Options
/// Launches the game from the First Scene defined in the project settings.
/// </summary>
PlayGame,
/// <summary>
/// Launches the game using the scenes currently loaded in the editor.
/// </summary>
PlayScenes
PlayScenes,
}
/// <summary>
@@ -97,14 +98,12 @@ namespace FlaxEditor.Options
public float InterfaceScale { get; set; } = 1.0f;
#if PLATFORM_WINDOWS
/// <summary>
/// Gets or sets a value indicating whether use native window title bar. Editor restart required.
/// </summary>
[DefaultValue(false)]
[EditorDisplay("Interface"), EditorOrder(70), Tooltip("Determines whether use native window title bar. Editor restart required.")]
public bool UseNativeWindowSystem { get; set; } = false;
#endif
/// <summary>
@@ -215,15 +214,14 @@ namespace FlaxEditor.Options
/// Gets or sets a value indicating what action should be taken upon pressing the play button.
/// </summary>
[DefaultValue(PlayAction.PlayScenes)]
[EditorDisplay("Play In-Editor", "Play Button Action"), EditorOrder(410), Tooltip("Determines the action taken when the play button is pressed.")]
[EditorDisplay("Play In-Editor", "Play Button Action"), EditorOrder(410)]
public PlayAction PlayButtonAction { get; set; } = PlayAction.PlayScenes;
/// <summary>
/// Gets or sets a value indicating the number of game clients to launch when building and/or running cooked game.
/// </summary>
[DefaultValue(1)]
[EditorDisplay("Cook & Run", "Number Of GameClients To Launch"), EditorOrder(500), Tooltip("Determines the number of game clients to launch when building and/or running cooked game.")]
[Range(1, 4)]
[DefaultValue(1), Range(1, 4)]
[EditorDisplay("Cook & Run"), EditorOrder(500)]
public int NumberOfGameClientsToLaunch = 1;
private static FontAsset DefaultFont => FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.PrimaryFont);

View File

@@ -110,14 +110,14 @@ namespace FlaxEditor.Windows
#if PLATFORM_WINDOWS
switch (BuildPlatform)
{
case BuildPlatform.MacOSx64:
case BuildPlatform.MacOSARM64:
case BuildPlatform.iOSARM64:
IsSupported = false;
break;
default:
IsSupported = true;
break;
case BuildPlatform.MacOSx64:
case BuildPlatform.MacOSARM64:
case BuildPlatform.iOSARM64:
IsSupported = false;
break;
default:
IsSupported = true;
break;
}
#elif PLATFORM_LINUX
switch (BuildPlatform)
@@ -160,17 +160,17 @@ namespace FlaxEditor.Windows
{
switch (BuildPlatform)
{
case BuildPlatform.Windows32:
case BuildPlatform.Windows64:
case BuildPlatform.UWPx86:
case BuildPlatform.UWPx64:
case BuildPlatform.LinuxX64:
case BuildPlatform.AndroidARM64:
layout.Label("Use Flax Launcher and download the required package.", TextAlignment.Center);
break;
default:
layout.Label("Engine source is required to target this platform.", TextAlignment.Center);
break;
case BuildPlatform.Windows32:
case BuildPlatform.Windows64:
case BuildPlatform.UWPx86:
case BuildPlatform.UWPx64:
case BuildPlatform.LinuxX64:
case BuildPlatform.AndroidARM64:
layout.Label("Use Flax Launcher and download the required package.", TextAlignment.Center);
break;
default:
layout.Label("Engine source is required to target this platform.", TextAlignment.Center);
break;
}
}
else
@@ -238,6 +238,7 @@ namespace FlaxEditor.Windows
{
[EditorDisplay(null, "arm64")]
ARM64,
[EditorDisplay(null, "x64")]
x64,
}
@@ -272,43 +273,43 @@ namespace FlaxEditor.Windows
string name;
switch (_platform)
{
case PlatformType.Windows:
name = "Windows";
break;
case PlatformType.XboxOne:
name = "Xbox One";
break;
case PlatformType.UWP:
name = "Windows Store";
layout.Label("UWP (Windows Store) platform has been deprecated and is no longer supported", TextAlignment.Center).Label.TextColor = Color.Red;
break;
case PlatformType.Linux:
name = "Linux";
break;
case PlatformType.PS4:
name = "PlayStation 4";
break;
case PlatformType.XboxScarlett:
name = "Xbox Scarlett";
break;
case PlatformType.Android:
name = "Android";
break;
case PlatformType.Switch:
name = "Switch";
break;
case PlatformType.PS5:
name = "PlayStation 5";
break;
case PlatformType.Mac:
name = "Mac";
break;
case PlatformType.iOS:
name = "iOS";
break;
default:
name = Utilities.Utils.GetPropertyNameUI(_platform.ToString());
break;
case PlatformType.Windows:
name = "Windows";
break;
case PlatformType.XboxOne:
name = "Xbox One";
break;
case PlatformType.UWP:
name = "Windows Store";
layout.Label("UWP (Windows Store) platform has been deprecated and is no longer supported", TextAlignment.Center).Label.TextColor = Color.Red;
break;
case PlatformType.Linux:
name = "Linux";
break;
case PlatformType.PS4:
name = "PlayStation 4";
break;
case PlatformType.XboxScarlett:
name = "Xbox Scarlett";
break;
case PlatformType.Android:
name = "Android";
break;
case PlatformType.Switch:
name = "Switch";
break;
case PlatformType.PS5:
name = "PlayStation 5";
break;
case PlatformType.Mac:
name = "Mac";
break;
case PlatformType.iOS:
name = "iOS";
break;
default:
name = Utilities.Utils.GetPropertyNameUI(_platform.ToString());
break;
}
var group = layout.Group(name);
@@ -614,6 +615,18 @@ namespace FlaxEditor.Windows
_exitOnBuildEnd = true;
}
/// <summary>
/// Returns true if can build for the given platform (both supported and available).
/// </summary>
/// <param name="platformType">The platform.</param>
/// <returns>True if can build, otherwise false.</returns>
public bool CanBuild(PlatformType platformType)
{
if (_buildTabProxy.PerPlatformOptions.TryGetValue(platformType, out var platform))
return platform.IsAvailable && platform.IsSupported;
return false;
}
/// <summary>
/// Builds all the targets from the given preset.
/// </summary>
@@ -660,11 +673,11 @@ namespace FlaxEditor.Windows
Editor.Log("Building and running");
GameCooker.GetCurrentPlatform(out var platform, out var buildPlatform, out var buildConfiguration);
var numberOfClients = Editor.Options.Options.Interface.NumberOfGameClientsToLaunch;
for (int i = 0; i < numberOfClients; i++)
{
var buildOptions = BuildOptions.AutoRun;
if (i > 0) buildOptions |= BuildOptions.NoCook;
if (i > 0)
buildOptions |= BuildOptions.NoCook;
_buildingQueue.Enqueue(new QueueItem
{
@@ -687,7 +700,6 @@ namespace FlaxEditor.Windows
Editor.Log("Running cooked build");
GameCooker.GetCurrentPlatform(out var platform, out var buildPlatform, out var buildConfiguration);
var numberOfClients = Editor.Options.Options.Interface.NumberOfGameClientsToLaunch;
for (int i = 0; i < numberOfClients; i++)
{
_buildingQueue.Enqueue(new QueueItem

View File

@@ -93,7 +93,7 @@ namespace FlaxEditor.Windows.Profiler
_liveRecordingButton = toolstrip.AddButton(editor.Icons.Play64);
_liveRecordingButton.LinkTooltip("Live profiling events recording");
_liveRecordingButton.AutoCheck = true;
_liveRecordingButton.PrimaryClicked += () => _liveRecordingButton.Icon = LiveRecording ? editor.Icons.Stop64 : editor.Icons.Play64;
_liveRecordingButton.Clicked += () => _liveRecordingButton.Icon = LiveRecording ? editor.Icons.Stop64 : editor.Icons.Play64;
_clearButton = toolstrip.AddButton(editor.Icons.Rotate32, Clear);
_clearButton.LinkTooltip("Clear data");
toolstrip.AddSeparator();