Cleanup code #1215 and add cook game icon
This commit is contained in:
@@ -96,6 +96,7 @@ namespace FlaxEditor
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public SpriteHandle Link64;
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public SpriteHandle Build64;
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public SpriteHandle Add64;
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public SpriteHandle ShipIt64;
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// 96px
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public SpriteHandle Toolbox96;
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@@ -2,106 +2,92 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using FlaxEngine;
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using FlaxEngine.GUI;
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namespace FlaxEditor.GUI.ContextMenu
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{
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/// <summary>
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/// Context menu single select group.
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/// Context menu for a single selectable option from range of values (eg. enum).
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/// </summary>
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[HideInEditor]
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class ContextMenuSingleSelectGroup<T>
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{
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public struct SingleSelectGroupItem<U>
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private struct SingleSelectGroupItem
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{
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public string text;
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public U value;
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public Action onSelected;
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public List<ContextMenuButton> buttons;
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public string Text;
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public string Tooltip;
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public T Value;
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public Action Selected;
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public List<ContextMenuButton> Buttons;
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}
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private List<ContextMenu> _menus = new List<ContextMenu>();
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private List<SingleSelectGroupItem<T>> _items = new List<SingleSelectGroupItem<T>>();
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public Action<T> OnSelectionChanged;
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private List<SingleSelectGroupItem> _items = new List<SingleSelectGroupItem>();
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private SingleSelectGroupItem _selectedItem;
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public SingleSelectGroupItem<T> activeItem;
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public ContextMenuSingleSelectGroup<T> AddItem(string text, T value, Action onSelected = null)
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public T Selected
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{
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var item = new SingleSelectGroupItem<T>
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get => _selectedItem.Value;
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set
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{
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text = text,
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value = value,
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onSelected = onSelected,
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buttons = new List<ContextMenuButton>()
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var index = _items.FindIndex(x => x.Value.Equals(value));
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if (index != -1 && !_selectedItem.Value.Equals(value))
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{
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SetSelected(_items[index]);
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}
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}
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}
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public Action<T> SelectedChanged;
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public ContextMenuSingleSelectGroup<T> AddItem(string text, T value, Action selected = null, string tooltip = null)
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{
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var item = new SingleSelectGroupItem
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{
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Text = text,
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Tooltip = tooltip,
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Value = value,
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Selected = selected,
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Buttons = new List<ContextMenuButton>()
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};
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_items.Add(item);
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foreach (var contextMenu in _menus)
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AddItemToContextMenu(contextMenu, item);
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return this;
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}
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public ContextMenuSingleSelectGroup<T> AddItemsToContextMenu(ContextMenu contextMenu)
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{
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_menus.Add(contextMenu);
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for (int i = 0; i < _items.Count; i++)
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{
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AddItemToContextMenu(contextMenu, _items[i]);
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}
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return this;
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}
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private void AddItemToContextMenu(ContextMenu contextMenu, SingleSelectGroupItem<T> item)
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private void AddItemToContextMenu(ContextMenu contextMenu, SingleSelectGroupItem item)
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{
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var btn = contextMenu.AddButton(item.text, () =>
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{
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SetItemAsActive(item);
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});
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item.buttons.Add(btn);
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if (item.Equals(activeItem))
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{
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var btn = contextMenu.AddButton(item.Text, () => { SetSelected(item); });
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if (item.Tooltip != null)
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btn.TooltipText = item.Tooltip;
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item.Buttons.Add(btn);
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if (item.Equals(_selectedItem))
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btn.Checked = true;
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}
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}
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private void DeselectAll()
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private void SetSelected(SingleSelectGroupItem item)
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{
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foreach (var item in _items)
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foreach (var e in _items)
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{
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foreach (var btn in item.buttons) btn.Checked = false;
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foreach (var btn in e.Buttons)
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btn.Checked = false;
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}
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}
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_selectedItem = item;
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public void SetItemAsActive(T value)
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{
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var index = _items.FindIndex(x => x.value.Equals(value));
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SelectedChanged?.Invoke(item.Value);
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item.Selected?.Invoke();
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if (index == -1) return;
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SetItemAsActive(_items[index]);
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}
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private void SetItemAsActive(SingleSelectGroupItem<T> item)
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{
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DeselectAll();
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activeItem = item;
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var index = _items.IndexOf(item);
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OnSelectionChanged?.Invoke(item.value);
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item.onSelected?.Invoke();
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foreach (var btn in item.buttons)
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{
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foreach (var btn in item.Buttons)
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btn.Checked = true;
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}
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}
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}
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}
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@@ -25,12 +25,12 @@ namespace FlaxEditor.GUI
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/// <summary>
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/// Event fired when button gets clicked with the primary mouse button.
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/// </summary>
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public Action<ToolStripButton> ButtonPrimaryClicked;
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public Action<ToolStripButton> ButtonClicked;
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/// <summary>
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/// Event fired when button gets clicked with the secondary mouse button.
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/// </summary>
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public Action<ToolStripButton> ButtonSecondaryClicked;
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public Action<ToolStripButton> SecondaryButtonClicked;
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/// <summary>
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/// Tries to get the last button.
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@@ -96,7 +96,7 @@ namespace FlaxEditor.GUI
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Parent = this,
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};
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if (onClick != null)
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button.PrimaryClicked += onClick;
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button.Clicked += onClick;
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return button;
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}
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@@ -115,7 +115,7 @@ namespace FlaxEditor.GUI
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Parent = this,
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};
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if (onClick != null)
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button.PrimaryClicked += onClick;
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button.Clicked += onClick;
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return button;
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}
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@@ -133,7 +133,7 @@ namespace FlaxEditor.GUI
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Parent = this,
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};
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if (onClick != null)
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button.PrimaryClicked += onClick;
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button.Clicked += onClick;
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return button;
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}
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@@ -146,14 +146,14 @@ namespace FlaxEditor.GUI
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return AddChild(new ToolStripSeparator(ItemsHeight));
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}
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internal void OnButtonPrimaryClicked(ToolStripButton button)
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internal void OnButtonClicked(ToolStripButton button)
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{
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ButtonPrimaryClicked?.Invoke(button);
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ButtonClicked?.Invoke(button);
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}
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internal void OnButtonSecondaryClicked(ToolStripButton button)
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internal void OnSecondaryButtonClicked(ToolStripButton button)
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{
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ButtonSecondaryClicked?.Invoke(button);
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SecondaryButtonClicked?.Invoke(button);
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}
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/// <inheritdoc />
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@@ -11,12 +11,8 @@ namespace FlaxEditor.GUI
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/// </summary>
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/// <seealso cref="FlaxEngine.GUI.Control" />
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[HideInEditor]
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public partial class ToolStripButton : Control
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public class ToolStripButton : Control
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{
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// TODO: abstracted for potential future in-editor input configuration (ex. for left handed mouse users)
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private const MouseButton PRIMARY_MOUSE_BUTTON = MouseButton.Left;
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private const MouseButton SECONDARY_MOUSE_BUTTON = MouseButton.Right;
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/// <summary>
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/// The default margin for button parts (icon, text, etc.).
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/// </summary>
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@@ -30,7 +26,7 @@ namespace FlaxEditor.GUI
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/// <summary>
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/// Event fired when user clicks the button.
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/// </summary>
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public Action PrimaryClicked;
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public Action Clicked;
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/// <summary>
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/// Event fired when user clicks the button.
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@@ -140,13 +136,7 @@ namespace FlaxEditor.GUI
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if (!string.IsNullOrEmpty(_text))
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{
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textRect.Size.X = Width - DefaultMargin - textRect.Left;
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Render2D.DrawText(
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style.FontMedium,
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_text,
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textRect,
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enabled ? style.Foreground : style.ForegroundDisabled,
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TextAlignment.Near,
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TextAlignment.Center);
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Render2D.DrawText(style.FontMedium, _text, textRect, enabled ? style.Foreground : style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
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}
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}
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@@ -169,19 +159,15 @@ namespace FlaxEditor.GUI
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/// <inheritdoc />
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public override bool OnMouseDown(Float2 location, MouseButton button)
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{
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if (button == PRIMARY_MOUSE_BUTTON)
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if (button == MouseButton.Left)
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{
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// Set flag
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_primaryMouseDown = true;
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Focus();
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return true;
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}
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else if (button == SECONDARY_MOUSE_BUTTON)
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if (button == MouseButton.Right)
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{
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// Set flag
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_secondaryMouseDown = true;
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Focus();
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return true;
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}
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@@ -192,29 +178,22 @@ namespace FlaxEditor.GUI
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/// <inheritdoc />
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public override bool OnMouseUp(Float2 location, MouseButton button)
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{
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if (button == PRIMARY_MOUSE_BUTTON && _primaryMouseDown)
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if (button == MouseButton.Left && _primaryMouseDown)
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{
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// Clear flag
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_primaryMouseDown = false;
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// Fire events
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if (AutoCheck)
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Checked = !Checked;
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PrimaryClicked?.Invoke();
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(Parent as ToolStrip)?.OnButtonPrimaryClicked(this);
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Clicked?.Invoke();
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(Parent as ToolStrip)?.OnButtonClicked(this);
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return true;
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}
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else if (button == SECONDARY_MOUSE_BUTTON && _secondaryMouseDown)
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if (button == MouseButton.Right && _secondaryMouseDown)
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{
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// Clear flag
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_secondaryMouseDown = false;
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SecondaryClicked?.Invoke();
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(Parent as ToolStrip)?.OnButtonSecondaryClicked(this);
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(Parent as ToolStrip)?.OnSecondaryButtonClicked(this);
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ContextMenu?.Show(this, new Float2(0, Height));
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return true;
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}
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@@ -224,7 +203,6 @@ namespace FlaxEditor.GUI
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/// <inheritdoc />
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public override void OnMouseLeave()
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{
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// Clear flag
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_primaryMouseDown = false;
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_secondaryMouseDown = false;
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@@ -234,7 +212,6 @@ namespace FlaxEditor.GUI
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/// <inheritdoc />
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public override void OnLostFocus()
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{
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// Clear flag
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_primaryMouseDown = false;
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_secondaryMouseDown = false;
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@@ -21,7 +21,7 @@ using FlaxEngine.Json;
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using DockHintWindow = FlaxEditor.GUI.Docking.DockHintWindow;
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using MasterDockPanel = FlaxEditor.GUI.Docking.MasterDockPanel;
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using FlaxEditor.Content.Settings;
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using static FlaxEditor.Options.InterfaceOptions;
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using FlaxEditor.Options;
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namespace FlaxEditor.Modules
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{
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@@ -203,6 +203,7 @@ namespace FlaxEditor.Modules
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_toolStripScale.Checked = gizmoMode == TransformGizmoBase.Mode.Scale;
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//
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_toolStripBuildScenes.Enabled = (canEditScene && !isPlayMode) || Editor.StateMachine.BuildingScenesState.IsActive;
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_toolStripCook.Enabled = Editor.Windows.GameCookerWin.CanBuild(Platform.PlatformType) && !GameCooker.IsRunning;
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//
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var play = _toolStripPlay;
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var pause = _toolStripPause;
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@@ -418,6 +419,7 @@ namespace FlaxEditor.Modules
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Editor.Undo.UndoDone += OnUndoEvent;
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Editor.Undo.RedoDone += OnUndoEvent;
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Editor.Undo.ActionDone += OnUndoEvent;
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GameCooker.Event += OnGameCookerEvent;
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UpdateToolstrip();
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}
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@@ -433,6 +435,11 @@ namespace FlaxEditor.Modules
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UpdateStatusBar();
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}
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private void OnGameCookerEvent(GameCooker.EventType type)
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{
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UpdateToolstrip();
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}
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/// <inheritdoc />
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public override void OnExit()
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{
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@@ -477,23 +484,18 @@ namespace FlaxEditor.Modules
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private void InitSharedMenus()
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{
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for (int i = 1; i <= 4; i++) _numberOfClientsGroup.AddItem(i.ToString(), i);
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for (int i = 1; i <= 4; i++)
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_numberOfClientsGroup.AddItem(i.ToString(), i);
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_numberOfClientsGroup.SetItemAsActive(Editor.Options.Options.Interface.NumberOfGameClientsToLaunch);
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_numberOfClientsGroup.OnSelectionChanged = (value) =>
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_numberOfClientsGroup.Selected = Editor.Options.Options.Interface.NumberOfGameClientsToLaunch;
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_numberOfClientsGroup.SelectedChanged = value =>
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{
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var options = Editor.Options.Options;
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options.Interface.NumberOfGameClientsToLaunch = value;
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Editor.Options.Apply(options);
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};
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Editor.Options.OptionsChanged += (options) =>
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{
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if (options.Interface.NumberOfGameClientsToLaunch != _numberOfClientsGroup.activeItem.value)
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{
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_numberOfClientsGroup.SetItemAsActive(options.Interface.NumberOfGameClientsToLaunch);
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}
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};
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Editor.Options.OptionsChanged += options => { _numberOfClientsGroup.Selected = options.Interface.NumberOfGameClientsToLaunch; };
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}
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private void InitMainMenu(RootControl mainWindow)
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@@ -665,43 +667,33 @@ namespace FlaxEditor.Modules
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_toolStripRotate = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Rotate32, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Rotate).LinkTooltip("Change Gizmo tool mode to Rotate (2)");
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_toolStripScale = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Scale32, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Scale).LinkTooltip("Change Gizmo tool mode to Scale (3)");
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ToolStrip.AddSeparator();
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_toolStripBuildScenes = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Build64, Editor.BuildScenesOrCancel).LinkTooltip("Build scenes data - CSG, navmesh, static lighting, env probes - configurable via Build Actions in editor options (Ctrl+F10)");
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ToolStrip.AddSeparator();
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// build
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_toolStripCook = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.BuildSettings128, CookAndRun).LinkTooltip("Cook and run");
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// Cook scenes
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_toolStripBuildScenes = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Build64, Editor.BuildScenesOrCancel).LinkTooltip("Build scenes data - CSG, navmesh, static lighting, env probes - configurable via Build Actions in editor options (Ctrl+F10)");
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// Cook and run
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_toolStripCook = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.ShipIt64, CookAndRun).LinkTooltip("Cook & Run - build game for the current platform and run it locally");
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_toolStripCook.ContextMenu = new ContextMenu();
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_toolStripCook.ContextMenu.AddButton("Run cooked game", RunCookedGame);
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_toolStripCook.ContextMenu.AddSeparator();
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var numberOfClientsMenu = _toolStripCook.ContextMenu.AddChildMenu("Number of game clients");
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_numberOfClientsGroup.AddItemsToContextMenu(numberOfClientsMenu.ContextMenu);
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// play
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ToolStrip.AddSeparator();
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// Play
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_toolStripPlay = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Play64, OnPlayPressed).LinkTooltip("Play Game");
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_toolStripPlay.ContextMenu = new ContextMenu();
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ContextMenuChildMenu playSubMenu;
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// play - button action
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playSubMenu = _toolStripPlay.ContextMenu.AddChildMenu("Play button action");
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var playActionGroup = new ContextMenuSingleSelectGroup<PlayAction>();
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playActionGroup.AddItem("Play Game", PlayAction.PlayGame);
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playActionGroup.AddItem("Play Scenes", PlayAction.PlayScenes);
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var playSubMenu = _toolStripPlay.ContextMenu.AddChildMenu("Play button action");
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var playActionGroup = new ContextMenuSingleSelectGroup<InterfaceOptions.PlayAction>();
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playActionGroup.AddItem("Play Game", InterfaceOptions.PlayAction.PlayGame, null, "Launches the game from the First Scene defined in the project settings.");
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playActionGroup.AddItem("Play Scenes", InterfaceOptions.PlayAction.PlayScenes, null, "Launches the game using the scenes currently loaded in the editor.");
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playActionGroup.AddItemsToContextMenu(playSubMenu.ContextMenu);
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playActionGroup.SetItemAsActive(Editor.Options.Options.Interface.PlayButtonAction);
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// important to add the handler after setting the initial item as active above or the editor will crash
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playActionGroup.OnSelectionChanged = SetPlayAction;
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// TODO: there is a hole in the syncing of these values:
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// - when changing in the editor, the options will be updated, but the options UI in-editor will not
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playActionGroup.Selected = Editor.Options.Options.Interface.PlayButtonAction;
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playActionGroup.SelectedChanged = SetPlayAction;
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Editor.Options.OptionsChanged += options => { playActionGroup.Selected = options.Interface.PlayButtonAction; };
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Editor.Options.OptionsChanged += (options) =>
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{
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if (options.Interface.PlayButtonAction != playActionGroup.activeItem.value)
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{
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playActionGroup.SetItemAsActive(options.Interface.PlayButtonAction);
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}
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};
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_toolStripPause = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Pause64, Editor.Simulation.RequestResumeOrPause).LinkTooltip($"Pause/Resume game({inputOptions.Pause.ToString()})");
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_toolStripPause = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Pause64, Editor.Simulation.RequestResumeOrPause).LinkTooltip($"Pause/Resume game({inputOptions.Pause})");
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_toolStripStep = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Skip64, Editor.Simulation.RequestPlayOneFrame).LinkTooltip("Step one frame in game");
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UpdateToolstrip();
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@@ -736,10 +728,7 @@ namespace FlaxEditor.Modules
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||||
var defaultTextColor = StatusBar.TextColor;
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_outputLogButton.HoverBegin += () => StatusBar.TextColor = Style.Current.BackgroundSelected;
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_outputLogButton.HoverEnd += () => StatusBar.TextColor = defaultTextColor;
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_outputLogButton.Clicked += () =>
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{
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Editor.Windows.OutputLogWin.FocusOrShow();
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};
|
||||
_outputLogButton.Clicked += () => { Editor.Windows.OutputLogWin.FocusOrShow(); };
|
||||
|
||||
// Progress bar with label
|
||||
const float progressBarWidth = 120.0f;
|
||||
@@ -1043,7 +1032,7 @@ namespace FlaxEditor.Modules
|
||||
projectInfo.Save();
|
||||
}
|
||||
|
||||
private void SetPlayAction(PlayAction newPlayAction)
|
||||
private void SetPlayAction(InterfaceOptions.PlayAction newPlayAction)
|
||||
{
|
||||
var options = Editor.Options.Options;
|
||||
options.Interface.PlayButtonAction = newPlayAction;
|
||||
@@ -1054,23 +1043,25 @@ namespace FlaxEditor.Modules
|
||||
{
|
||||
switch (Editor.Options.Options.Interface.PlayButtonAction)
|
||||
{
|
||||
case PlayAction.PlayGame:
|
||||
if (Editor.IsPlayMode)
|
||||
Editor.Simulation.RequestStopPlay();
|
||||
else
|
||||
PlayGame();
|
||||
return;
|
||||
case PlayAction.PlayScenes: PlayScenes(); return;
|
||||
case InterfaceOptions.PlayAction.PlayGame:
|
||||
if (Editor.IsPlayMode)
|
||||
Editor.Simulation.RequestStopPlay();
|
||||
else
|
||||
PlayGame();
|
||||
return;
|
||||
case InterfaceOptions.PlayAction.PlayScenes:
|
||||
PlayScenes();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private void PlayGame()
|
||||
{
|
||||
var firstScene = GameSettings.Load().FirstScene;
|
||||
|
||||
if (firstScene == Guid.Empty)
|
||||
{
|
||||
if (Level.IsAnySceneLoaded) Editor.Simulation.RequestStartPlay();
|
||||
if (Level.IsAnySceneLoaded)
|
||||
Editor.Simulation.RequestStartPlay();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -83,10 +83,11 @@ namespace FlaxEditor.Options
|
||||
/// Launches the game from the First Scene defined in the project settings.
|
||||
/// </summary>
|
||||
PlayGame,
|
||||
|
||||
/// <summary>
|
||||
/// Launches the game using the scenes currently loaded in the editor.
|
||||
/// </summary>
|
||||
PlayScenes
|
||||
PlayScenes,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -97,14 +98,12 @@ namespace FlaxEditor.Options
|
||||
public float InterfaceScale { get; set; } = 1.0f;
|
||||
|
||||
#if PLATFORM_WINDOWS
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether use native window title bar. Editor restart required.
|
||||
/// </summary>
|
||||
[DefaultValue(false)]
|
||||
[EditorDisplay("Interface"), EditorOrder(70), Tooltip("Determines whether use native window title bar. Editor restart required.")]
|
||||
public bool UseNativeWindowSystem { get; set; } = false;
|
||||
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
@@ -215,15 +214,14 @@ namespace FlaxEditor.Options
|
||||
/// Gets or sets a value indicating what action should be taken upon pressing the play button.
|
||||
/// </summary>
|
||||
[DefaultValue(PlayAction.PlayScenes)]
|
||||
[EditorDisplay("Play In-Editor", "Play Button Action"), EditorOrder(410), Tooltip("Determines the action taken when the play button is pressed.")]
|
||||
[EditorDisplay("Play In-Editor", "Play Button Action"), EditorOrder(410)]
|
||||
public PlayAction PlayButtonAction { get; set; } = PlayAction.PlayScenes;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating the number of game clients to launch when building and/or running cooked game.
|
||||
/// </summary>
|
||||
[DefaultValue(1)]
|
||||
[EditorDisplay("Cook & Run", "Number Of GameClients To Launch"), EditorOrder(500), Tooltip("Determines the number of game clients to launch when building and/or running cooked game.")]
|
||||
[Range(1, 4)]
|
||||
[DefaultValue(1), Range(1, 4)]
|
||||
[EditorDisplay("Cook & Run"), EditorOrder(500)]
|
||||
public int NumberOfGameClientsToLaunch = 1;
|
||||
|
||||
private static FontAsset DefaultFont => FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.PrimaryFont);
|
||||
|
||||
@@ -110,14 +110,14 @@ namespace FlaxEditor.Windows
|
||||
#if PLATFORM_WINDOWS
|
||||
switch (BuildPlatform)
|
||||
{
|
||||
case BuildPlatform.MacOSx64:
|
||||
case BuildPlatform.MacOSARM64:
|
||||
case BuildPlatform.iOSARM64:
|
||||
IsSupported = false;
|
||||
break;
|
||||
default:
|
||||
IsSupported = true;
|
||||
break;
|
||||
case BuildPlatform.MacOSx64:
|
||||
case BuildPlatform.MacOSARM64:
|
||||
case BuildPlatform.iOSARM64:
|
||||
IsSupported = false;
|
||||
break;
|
||||
default:
|
||||
IsSupported = true;
|
||||
break;
|
||||
}
|
||||
#elif PLATFORM_LINUX
|
||||
switch (BuildPlatform)
|
||||
@@ -160,17 +160,17 @@ namespace FlaxEditor.Windows
|
||||
{
|
||||
switch (BuildPlatform)
|
||||
{
|
||||
case BuildPlatform.Windows32:
|
||||
case BuildPlatform.Windows64:
|
||||
case BuildPlatform.UWPx86:
|
||||
case BuildPlatform.UWPx64:
|
||||
case BuildPlatform.LinuxX64:
|
||||
case BuildPlatform.AndroidARM64:
|
||||
layout.Label("Use Flax Launcher and download the required package.", TextAlignment.Center);
|
||||
break;
|
||||
default:
|
||||
layout.Label("Engine source is required to target this platform.", TextAlignment.Center);
|
||||
break;
|
||||
case BuildPlatform.Windows32:
|
||||
case BuildPlatform.Windows64:
|
||||
case BuildPlatform.UWPx86:
|
||||
case BuildPlatform.UWPx64:
|
||||
case BuildPlatform.LinuxX64:
|
||||
case BuildPlatform.AndroidARM64:
|
||||
layout.Label("Use Flax Launcher and download the required package.", TextAlignment.Center);
|
||||
break;
|
||||
default:
|
||||
layout.Label("Engine source is required to target this platform.", TextAlignment.Center);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -238,6 +238,7 @@ namespace FlaxEditor.Windows
|
||||
{
|
||||
[EditorDisplay(null, "arm64")]
|
||||
ARM64,
|
||||
|
||||
[EditorDisplay(null, "x64")]
|
||||
x64,
|
||||
}
|
||||
@@ -272,43 +273,43 @@ namespace FlaxEditor.Windows
|
||||
string name;
|
||||
switch (_platform)
|
||||
{
|
||||
case PlatformType.Windows:
|
||||
name = "Windows";
|
||||
break;
|
||||
case PlatformType.XboxOne:
|
||||
name = "Xbox One";
|
||||
break;
|
||||
case PlatformType.UWP:
|
||||
name = "Windows Store";
|
||||
layout.Label("UWP (Windows Store) platform has been deprecated and is no longer supported", TextAlignment.Center).Label.TextColor = Color.Red;
|
||||
break;
|
||||
case PlatformType.Linux:
|
||||
name = "Linux";
|
||||
break;
|
||||
case PlatformType.PS4:
|
||||
name = "PlayStation 4";
|
||||
break;
|
||||
case PlatformType.XboxScarlett:
|
||||
name = "Xbox Scarlett";
|
||||
break;
|
||||
case PlatformType.Android:
|
||||
name = "Android";
|
||||
break;
|
||||
case PlatformType.Switch:
|
||||
name = "Switch";
|
||||
break;
|
||||
case PlatformType.PS5:
|
||||
name = "PlayStation 5";
|
||||
break;
|
||||
case PlatformType.Mac:
|
||||
name = "Mac";
|
||||
break;
|
||||
case PlatformType.iOS:
|
||||
name = "iOS";
|
||||
break;
|
||||
default:
|
||||
name = Utilities.Utils.GetPropertyNameUI(_platform.ToString());
|
||||
break;
|
||||
case PlatformType.Windows:
|
||||
name = "Windows";
|
||||
break;
|
||||
case PlatformType.XboxOne:
|
||||
name = "Xbox One";
|
||||
break;
|
||||
case PlatformType.UWP:
|
||||
name = "Windows Store";
|
||||
layout.Label("UWP (Windows Store) platform has been deprecated and is no longer supported", TextAlignment.Center).Label.TextColor = Color.Red;
|
||||
break;
|
||||
case PlatformType.Linux:
|
||||
name = "Linux";
|
||||
break;
|
||||
case PlatformType.PS4:
|
||||
name = "PlayStation 4";
|
||||
break;
|
||||
case PlatformType.XboxScarlett:
|
||||
name = "Xbox Scarlett";
|
||||
break;
|
||||
case PlatformType.Android:
|
||||
name = "Android";
|
||||
break;
|
||||
case PlatformType.Switch:
|
||||
name = "Switch";
|
||||
break;
|
||||
case PlatformType.PS5:
|
||||
name = "PlayStation 5";
|
||||
break;
|
||||
case PlatformType.Mac:
|
||||
name = "Mac";
|
||||
break;
|
||||
case PlatformType.iOS:
|
||||
name = "iOS";
|
||||
break;
|
||||
default:
|
||||
name = Utilities.Utils.GetPropertyNameUI(_platform.ToString());
|
||||
break;
|
||||
}
|
||||
var group = layout.Group(name);
|
||||
|
||||
@@ -614,6 +615,18 @@ namespace FlaxEditor.Windows
|
||||
_exitOnBuildEnd = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if can build for the given platform (both supported and available).
|
||||
/// </summary>
|
||||
/// <param name="platformType">The platform.</param>
|
||||
/// <returns>True if can build, otherwise false.</returns>
|
||||
public bool CanBuild(PlatformType platformType)
|
||||
{
|
||||
if (_buildTabProxy.PerPlatformOptions.TryGetValue(platformType, out var platform))
|
||||
return platform.IsAvailable && platform.IsSupported;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Builds all the targets from the given preset.
|
||||
/// </summary>
|
||||
@@ -660,11 +673,11 @@ namespace FlaxEditor.Windows
|
||||
Editor.Log("Building and running");
|
||||
GameCooker.GetCurrentPlatform(out var platform, out var buildPlatform, out var buildConfiguration);
|
||||
var numberOfClients = Editor.Options.Options.Interface.NumberOfGameClientsToLaunch;
|
||||
|
||||
for (int i = 0; i < numberOfClients; i++)
|
||||
{
|
||||
var buildOptions = BuildOptions.AutoRun;
|
||||
if (i > 0) buildOptions |= BuildOptions.NoCook;
|
||||
if (i > 0)
|
||||
buildOptions |= BuildOptions.NoCook;
|
||||
|
||||
_buildingQueue.Enqueue(new QueueItem
|
||||
{
|
||||
@@ -687,7 +700,6 @@ namespace FlaxEditor.Windows
|
||||
Editor.Log("Running cooked build");
|
||||
GameCooker.GetCurrentPlatform(out var platform, out var buildPlatform, out var buildConfiguration);
|
||||
var numberOfClients = Editor.Options.Options.Interface.NumberOfGameClientsToLaunch;
|
||||
|
||||
for (int i = 0; i < numberOfClients; i++)
|
||||
{
|
||||
_buildingQueue.Enqueue(new QueueItem
|
||||
|
||||
@@ -93,7 +93,7 @@ namespace FlaxEditor.Windows.Profiler
|
||||
_liveRecordingButton = toolstrip.AddButton(editor.Icons.Play64);
|
||||
_liveRecordingButton.LinkTooltip("Live profiling events recording");
|
||||
_liveRecordingButton.AutoCheck = true;
|
||||
_liveRecordingButton.PrimaryClicked += () => _liveRecordingButton.Icon = LiveRecording ? editor.Icons.Stop64 : editor.Icons.Play64;
|
||||
_liveRecordingButton.Clicked += () => _liveRecordingButton.Icon = LiveRecording ? editor.Icons.Stop64 : editor.Icons.Play64;
|
||||
_clearButton = toolstrip.AddButton(editor.Icons.Rotate32, Clear);
|
||||
_clearButton.LinkTooltip("Clear data");
|
||||
toolstrip.AddSeparator();
|
||||
|
||||
Reference in New Issue
Block a user