Cleanup code #1215 and add cook game icon
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@@ -83,10 +83,11 @@ namespace FlaxEditor.Options
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/// Launches the game from the First Scene defined in the project settings.
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/// </summary>
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PlayGame,
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/// <summary>
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/// Launches the game using the scenes currently loaded in the editor.
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/// </summary>
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PlayScenes
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PlayScenes,
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}
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/// <summary>
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@@ -97,14 +98,12 @@ namespace FlaxEditor.Options
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public float InterfaceScale { get; set; } = 1.0f;
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#if PLATFORM_WINDOWS
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/// <summary>
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/// Gets or sets a value indicating whether use native window title bar. Editor restart required.
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/// </summary>
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[DefaultValue(false)]
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[EditorDisplay("Interface"), EditorOrder(70), Tooltip("Determines whether use native window title bar. Editor restart required.")]
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public bool UseNativeWindowSystem { get; set; } = false;
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#endif
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/// <summary>
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@@ -215,15 +214,14 @@ namespace FlaxEditor.Options
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/// Gets or sets a value indicating what action should be taken upon pressing the play button.
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/// </summary>
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[DefaultValue(PlayAction.PlayScenes)]
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[EditorDisplay("Play In-Editor", "Play Button Action"), EditorOrder(410), Tooltip("Determines the action taken when the play button is pressed.")]
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[EditorDisplay("Play In-Editor", "Play Button Action"), EditorOrder(410)]
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public PlayAction PlayButtonAction { get; set; } = PlayAction.PlayScenes;
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/// <summary>
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/// Gets or sets a value indicating the number of game clients to launch when building and/or running cooked game.
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/// </summary>
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[DefaultValue(1)]
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[EditorDisplay("Cook & Run", "Number Of GameClients To Launch"), EditorOrder(500), Tooltip("Determines the number of game clients to launch when building and/or running cooked game.")]
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[Range(1, 4)]
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[DefaultValue(1), Range(1, 4)]
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[EditorDisplay("Cook & Run"), EditorOrder(500)]
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public int NumberOfGameClientsToLaunch = 1;
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private static FontAsset DefaultFont => FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.PrimaryFont);
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