Merge remote-tracking branch 'origin/master' into 1.6
This commit is contained in:
@@ -692,10 +692,13 @@ namespace FlaxEditor.Content.GUI
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c = char.ToLowerInvariant(c);
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for (int i = 0; i < _items.Count; i++)
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{
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var name = _items[i].ShortName;
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var item = _items[i];
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var name = item.ShortName;
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if (!string.IsNullOrEmpty(name) && char.ToLowerInvariant(name[0]) == c)
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{
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Select(_items[i]);
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Select(item);
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if (Parent is Panel panel)
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panel.ScrollViewTo(item, true);
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break;
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}
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}
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@@ -45,7 +45,7 @@ namespace FlaxEditor.Content
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}
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/// <inheritdoc />
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public override string NewItemName => "Script";
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public override string NewItemName => "MyScript";
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/// <inheritdoc />
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public override bool CanCreate(ContentFolder targetLocation)
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@@ -72,6 +72,8 @@ namespace FlaxEditor.Content
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// Scripts cannot start with digit.
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if (Char.IsDigit(filename[0]))
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return false;
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if (filename.Equals("Script"))
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return false;
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return true;
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}
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@@ -25,6 +25,7 @@ namespace FlaxEditor.GUI.Dialogs
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{
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private const float ButtonsWidth = 60.0f;
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private const float PickerMargin = 6.0f;
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private const float EyedropperMargin = 8.0f;
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private const float RGBAMargin = 12.0f;
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private const float HSVMargin = 0.0f;
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private const float ChannelsMargin = 4.0f;
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@@ -34,6 +35,7 @@ namespace FlaxEditor.GUI.Dialogs
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private Color _value;
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private bool _disableEvents;
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private bool _useDynamicEditing;
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private bool _activeEyedropper;
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private ColorValueBox.ColorPickerEvent _onChanged;
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private ColorValueBox.ColorPickerClosedEvent _onClosed;
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@@ -48,6 +50,7 @@ namespace FlaxEditor.GUI.Dialogs
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private TextBox _cHex;
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private Button _cCancel;
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private Button _cOK;
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private Button _cEyedropper;
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/// <summary>
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/// Gets the selected color.
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@@ -192,10 +195,44 @@ namespace FlaxEditor.GUI.Dialogs
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};
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_cOK.Clicked += OnSubmit;
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// Eyedropper button
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var style = Style.Current;
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_cEyedropper = new Button(_cOK.X - EyedropperMargin, _cHex.Bottom + PickerMargin)
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{
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TooltipText = "Eyedropper tool to pick a color directly from the screen",
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BackgroundBrush = new SpriteBrush(Editor.Instance.Icons.Search32),
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BackgroundColor = style.Foreground,
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BackgroundColorHighlighted = style.Foreground.RGBMultiplied(0.9f),
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BorderColor = Color.Transparent,
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BorderColorHighlighted = style.BorderSelected,
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Parent = this,
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};
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_cEyedropper.Clicked += OnEyedropStart;
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_cEyedropper.Height = (_cValue.Bottom - _cEyedropper.Y) * 0.5f;
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_cEyedropper.Width = _cEyedropper.Height;
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_cEyedropper.X -= _cEyedropper.Width;
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// Set initial color
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SelectedColor = initialValue;
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}
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private void OnColorPicked(Color32 colorPicked)
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{
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if (_activeEyedropper)
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{
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_activeEyedropper = false;
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SelectedColor = colorPicked;
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ScreenUtilities.PickColorDone -= OnColorPicked;
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}
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}
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private void OnEyedropStart()
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{
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_activeEyedropper = true;
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ScreenUtilities.PickColor();
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ScreenUtilities.PickColorDone += OnColorPicked;
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}
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private void OnRGBAChanged()
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{
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if (_disableEvents)
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@@ -221,6 +258,19 @@ namespace FlaxEditor.GUI.Dialogs
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SelectedColor = color;
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}
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/// <inheritdoc />
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public override void Update(float deltaTime)
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{
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base.Update(deltaTime);
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// Update eye dropper tool
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if (_activeEyedropper)
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{
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Float2 mousePosition = Platform.MousePosition;
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SelectedColor = ScreenUtilities.GetColorAt(mousePosition);
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}
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}
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/// <inheritdoc />
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public override void Draw()
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{
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@@ -274,6 +324,20 @@ namespace FlaxEditor.GUI.Dialogs
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base.OnShow();
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}
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/// <inheritdoc />
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public override bool OnKeyDown(KeyboardKeys key)
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{
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if (_activeEyedropper && key == KeyboardKeys.Escape)
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{
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// Cancel eye dropping
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_activeEyedropper = false;
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ScreenUtilities.PickColorDone -= OnColorPicked;
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return true;
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}
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return base.OnKeyDown(key);
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}
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/// <inheritdoc />
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public override void OnSubmit()
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{
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@@ -57,6 +57,11 @@ namespace FlaxEditor.GUI.Input
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/// </summary>
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protected Color _value;
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/// <summary>
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/// Enables live preview of the selected value from the picker. Otherwise will update the value only when user confirms it on dialog closing.
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/// </summary>
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public bool UseDynamicEditing = true;
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/// <summary>
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/// Occurs when value gets changed.
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/// </summary>
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@@ -143,7 +148,7 @@ namespace FlaxEditor.GUI.Input
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base.OnSubmit();
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// Show color picker dialog
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_currentDialog = ShowPickColorDialog?.Invoke(this, _value, OnColorChanged, OnPickerClosed);
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_currentDialog = ShowPickColorDialog?.Invoke(this, _value, OnColorChanged, OnPickerClosed, UseDynamicEditing);
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}
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private void OnColorChanged(Color color, bool sliding)
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@@ -30,7 +30,7 @@ namespace FlaxEditor.Surface.Elements
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{
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ParentNode = parentNode;
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Archetype = archetype;
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UseDynamicEditing = false;
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ParentNode.ValuesChanged += OnNodeValuesChanged;
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}
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130
Source/Editor/Utilities/ScreenUtilities.cpp
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130
Source/Editor/Utilities/ScreenUtilities.cpp
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@@ -0,0 +1,130 @@
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#include "ScreenUtilities.h"
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#include "Engine/Core/Math/Vector2.h"
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#include "Engine/Core/Delegate.h"
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#include "Engine/Core/Log.h"
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#include "Engine/Profiler/ProfilerCPU.h"
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Delegate<Color32> ScreenUtilities::PickColorDone;
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#if PLATFORM_WINDOWS
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#include <Windows.h>
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#pragma comment(lib, "Gdi32.lib")
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static HHOOK MouseCallbackHook;
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LRESULT CALLBACK OnScreenUtilsMouseCallback(_In_ int nCode, _In_ WPARAM wParam, _In_ LPARAM lParam)
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{
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if (nCode >= 0 && wParam == WM_LBUTTONDOWN)
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{
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UnhookWindowsHookEx(MouseCallbackHook);
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// Push event with the picked color
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const Float2 cursorPos = Platform::GetMousePosition();
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const Color32 colorPicked = ScreenUtilities::GetColorAt(cursorPos);
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ScreenUtilities::PickColorDone(colorPicked);
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return 1;
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}
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return CallNextHookEx(NULL, nCode, wParam, lParam);
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}
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Color32 ScreenUtilities::GetColorAt(const Float2& pos)
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{
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PROFILE_CPU();
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HDC deviceContext = GetDC(NULL);
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COLORREF color = GetPixel(deviceContext, (int)pos.X, (int)pos.Y);
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ReleaseDC(NULL, deviceContext);
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return Color32(GetRValue(color), GetGValue(color), GetBValue(color), 255);
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}
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void ScreenUtilities::PickColor()
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{
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MouseCallbackHook = SetWindowsHookEx(WH_MOUSE_LL, OnScreenUtilsMouseCallback, NULL, NULL);
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if (MouseCallbackHook == NULL)
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{
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LOG(Warning, "Failed to set mouse hook.");
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LOG(Warning, "Error: {0}", GetLastError());
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}
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}
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#elif PLATFORM_LINUX
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#include "Engine/Platform/Linux/LinuxPlatform.h"
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#include "Engine/Platform/Linux/IncludeX11.h"
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Color32 ScreenUtilities::GetColorAt(const Float2& pos)
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{
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X11::XColor color;
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X11::Display* display = (X11::Display*) LinuxPlatform::GetXDisplay();
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int defaultScreen = X11::XDefaultScreen(display);
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X11::XImage* image;
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image = X11::XGetImage(display, X11::XRootWindow(display, defaultScreen), x, y, 1, 1, AllPlanes, XYPixmap);
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color.pixel = XGetPixel(image, 0, 0);
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X11::XFree(image);
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X11::XQueryColor(display, X11::XDefaultColormap(display, defaultScreen), &color);
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Color32 outputColor;
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outputColor.R = color.red / 256;
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outputColor.G = color.green / 256;
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outputColor.B = color.blue / 256;
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return outputColor;
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}
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void OnScreenUtilsXEventCallback(void* eventPtr)
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{
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X11::XEvent* event = (X11::XEvent*) eventPtr;
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X11::Display* display = (X11::Display*)LinuxPlatform::GetXDisplay();
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if (event->type == ButtonPress)
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{
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const Float2 cursorPos = Platform::GetMousePosition();
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const Color32 colorPicked = ScreenUtilities::GetColorAt(cursorPos);
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X11::XUngrabPointer(display, CurrentTime);
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ScreenUtilities::PickColorDone(colorPicked);
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LinuxPlatform::xEventRecieved.Unbind(OnScreenUtilsXEventCallback);
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}
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}
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void ScreenUtilities::PickColor()
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{
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PROFILE_CPU();
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X11::Display* display = (X11::Display*) LinuxPlatform::GetXDisplay();
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X11::Window rootWindow = X11::XRootWindow(display, X11::XDefaultScreen(display));
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X11::Cursor cursor = XCreateFontCursor(display, 130);
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int grabbedPointer = X11::XGrabPointer(display, rootWindow, 0, ButtonPressMask, GrabModeAsync, GrabModeAsync, rootWindow, cursor, CurrentTime);
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if (grabbedPointer != GrabSuccess)
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{
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LOG(Error, "Failed to grab cursor for events.");
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X11::XFreeCursor(display, cursor);
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return;
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}
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X11::XFreeCursor(display, cursor);
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LinuxPlatform::xEventRecieved.Bind(OnScreenUtilsXEventCallback);
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}
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#elif PLATFORM_MAC
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#include <Cocoa/Cocoa.h>
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#include <AppKit/AppKit.h>
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Color32 ScreenUtilities::GetColorAt(const Float2& pos)
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{
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// TODO: implement ScreenUtilities for macOS
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return { 0, 0, 0, 255 };
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}
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void ScreenUtilities::PickColor()
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{
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// This is what C# calls to start the color picking sequence
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// This should stop mouse clicks from working for one click, and that click is on the selected color
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// There is a class called NSColorSample that might implement that for you, but maybe not.
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}
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#endif
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33
Source/Editor/Utilities/ScreenUtilities.h
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33
Source/Editor/Utilities/ScreenUtilities.h
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@@ -0,0 +1,33 @@
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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#include "Engine/Core/Types/BaseTypes.h"
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#include "Engine/Core/Math/Color32.h"
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#include "Engine/Core/Math/Vector2.h"
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#include "Engine/Core/Delegate.h"
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/// <summary>
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/// Platform-dependent screen utilities.
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/// </summary>
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API_CLASS(Static) class FLAXENGINE_API ScreenUtilities
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{
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DECLARE_SCRIPTING_TYPE_MINIMAL(ScreenUtilities);
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/// <summary>
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/// Gets the pixel color at the specified coordinates.
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/// </summary>
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/// <param name="pos">Screen-space coordinate to read.</param>
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/// <returns>Pixel color at the specified coordinates.</returns>
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API_FUNCTION() static Color32 GetColorAt(const Float2& pos);
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/// <summary>
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/// Starts async color picking. Color will be returned through PickColorDone event when the actions ends (user selected the final color with a mouse). When action is active, GetColorAt can be used to read the current value.
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/// </summary>
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API_FUNCTION() static void PickColor();
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/// <summary>
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/// Called when PickColor action is finished.
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/// </summary>
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API_EVENT() static Delegate<Color32> PickColorDone;
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};
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@@ -612,7 +612,16 @@ namespace FlaxEditor.Windows
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/// <param name="files">The files paths to import.</param>
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public void Paste(string[] files)
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{
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Editor.ContentImporting.Import(files, CurrentViewFolder);
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var importFiles = new List<string>();
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foreach (var sourcePath in files)
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{
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var item = Editor.ContentDatabase.Find(sourcePath);
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if (item != null)
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Editor.ContentDatabase.Copy(item, Path.Combine(CurrentViewFolder.Path, item.FileName));
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else
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importFiles.Add(sourcePath);
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}
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Editor.ContentImporting.Import(importFiles, CurrentViewFolder);
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}
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/// <summary>
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Reference in New Issue
Block a user