Add locking selection in prefab window
This commit is contained in:
@@ -11,6 +11,7 @@ using FlaxEditor.GUI.ContextMenu;
|
||||
using FlaxEditor.GUI.Tree;
|
||||
using FlaxEditor.Scripting;
|
||||
using FlaxEditor.Windows;
|
||||
using FlaxEditor.Windows.Assets;
|
||||
using FlaxEngine;
|
||||
using FlaxEngine.GUI;
|
||||
using FlaxEngine.Json;
|
||||
@@ -113,15 +114,15 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
var actor = (Actor)Values[0];
|
||||
var scriptType = TypeUtils.GetType(actor.TypeName);
|
||||
var item = scriptType.ContentItem;
|
||||
if (Presenter.Owner is PropertiesWindow pw)
|
||||
if (Presenter.Owner is PropertiesWindow propertiesWindow)
|
||||
{
|
||||
var lockButton = cm.AddButton(pw.LockObjects ? "Unlock" : "Lock");
|
||||
var lockButton = cm.AddButton(propertiesWindow.LockObjects ? "Unlock" : "Lock");
|
||||
lockButton.ButtonClicked += button =>
|
||||
{
|
||||
pw.LockObjects = !pw.LockObjects;
|
||||
propertiesWindow.LockObjects = !propertiesWindow.LockObjects;
|
||||
|
||||
// Reselect current selection
|
||||
if (!pw.LockObjects && Editor.Instance.SceneEditing.SelectionCount > 0)
|
||||
if (!propertiesWindow.LockObjects && Editor.Instance.SceneEditing.SelectionCount > 0)
|
||||
{
|
||||
var cachedSelection = Editor.Instance.SceneEditing.Selection.ToArray();
|
||||
Editor.Instance.SceneEditing.Select(null);
|
||||
@@ -129,6 +130,22 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
}
|
||||
};
|
||||
}
|
||||
else if (Presenter.Owner is PrefabWindow prefabWindow)
|
||||
{
|
||||
var lockButton = cm.AddButton(prefabWindow.LockSelectedObjects ? "Unlock" : "Lock");
|
||||
lockButton.ButtonClicked += button =>
|
||||
{
|
||||
prefabWindow.LockSelectedObjects = !prefabWindow.LockSelectedObjects;
|
||||
|
||||
// Reselect current selection
|
||||
if (!prefabWindow.LockSelectedObjects && prefabWindow.Selection.Count > 0)
|
||||
{
|
||||
var cachedSelection = prefabWindow.Selection.ToList();
|
||||
prefabWindow.Select(null);
|
||||
prefabWindow.Select(cachedSelection);
|
||||
}
|
||||
};
|
||||
}
|
||||
cm.AddButton("Copy ID", OnClickCopyId);
|
||||
cm.AddButton("Edit actor type", OnClickEditActorType).Enabled = item != null;
|
||||
var showButton = cm.AddButton("Show in content window", OnClickShowActorType);
|
||||
|
||||
Reference in New Issue
Block a user