Remove Unlink from asset reference
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@@ -38,7 +38,7 @@ Asset::LoadResult SkeletonMask::load()
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void SkeletonMask::unload(bool isReloading)
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{
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Skeleton.Unlink();
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Skeleton = nullptr;
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_maskedNodes.Resize(0);
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_mask.Resize(0);
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}
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