Remove Unlink from asset reference
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@@ -13,10 +13,10 @@
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#include "Engine/Platform/Windows/WindowsWindow.h"
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#include "Engine/Render2D/Render2D.h"
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#include "Engine/Engine/CommandLine.h"
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#include "Engine/Engine/Engine.h"
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#include "Engine/Engine/EngineService.h"
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#include "Engine/Profiler/Profiler.h"
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#include "Engine/Renderer/RenderList.h"
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#include "Engine/Engine/Engine.h"
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#include "Engine/Core/Utilities.h"
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GPUPipelineState* GPUPipelineState::Spawn(const SpawnParams& params)
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@@ -230,10 +230,10 @@ void GPUDevice::preDispose()
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RenderTargetPool::Flush();
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// Release resources
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_res->DefaultMaterial.Unlink();
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_res->DefaultNormalMap.Unlink();
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_res->DefaultWhiteTexture.Unlink();
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_res->DefaultBlackTexture.Unlink();
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_res->DefaultMaterial = nullptr;
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_res->DefaultNormalMap = nullptr;
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_res->DefaultWhiteTexture = nullptr;
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_res->DefaultBlackTexture = nullptr;
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SAFE_DELETE_GPU_RESOURCE(_res->PS_CopyLinear);
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SAFE_DELETE_GPU_RESOURCE(_res->PS_Clear);
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SAFE_DELETE_GPU_RESOURCE(_res->FullscreenTriangleVB);
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