Remove Unlink from asset reference
This commit is contained in:
@@ -40,8 +40,7 @@ void NavMesh::SaveNavMesh()
|
||||
// Check if has no navmesh data generated (someone could just remove navmesh volumes or generate for empty scene)
|
||||
if (Data.Tiles.IsEmpty())
|
||||
{
|
||||
// Keep asset reference valid
|
||||
DataAsset.Unlink();
|
||||
DataAsset = nullptr;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user