Remove Unlink from asset reference

This commit is contained in:
Wojtek Figat
2021-02-10 11:37:14 +01:00
parent adbb467206
commit 81e41d51c8
35 changed files with 80 additions and 124 deletions

View File

@@ -40,8 +40,7 @@ void NavMesh::SaveNavMesh()
// Check if has no navmesh data generated (someone could just remove navmesh volumes or generate for empty scene)
if (Data.Tiles.IsEmpty())
{
// Keep asset reference valid
DataAsset.Unlink();
DataAsset = nullptr;
return;
}