Remove Unlink from asset reference
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@@ -55,11 +55,9 @@ void FXAA::Dispose()
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// Base
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RendererPass::Dispose();
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// Delete pipeline state
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// Cleanup
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_psFXAA.Delete();
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// Release asset
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_shader.Unlink();
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_shader = nullptr;
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}
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void FXAA::Render(RenderContext& renderContext, GPUTexture* input, GPUTextureView* output)
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