Remove Unlink from asset reference
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@@ -42,8 +42,9 @@ void TAA::Dispose()
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// Base
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RendererPass::Dispose();
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// Cleanup
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_psTAA = nullptr;
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_shader.Unlink();
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_shader = nullptr;
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}
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bool TAA::NeedMotionVectors(RenderContext& renderContext)
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