Remove Unlink from asset reference
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@@ -121,11 +121,9 @@ void ColorGradingPass::Dispose()
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// Base
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RendererPass::Dispose();
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// Delete pipeline state
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// Cleanup
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_psLut.Delete();
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// Release assets
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_shader.Unlink();
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_shader = nullptr;
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}
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GPUTexture* ColorGradingPass::RenderLUT(RenderContext& renderContext)
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